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September 20, 2024 21:15
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Lattice-based quantum-resistant MPC game
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import crypto from 'crypto'; | |
import bigInt from 'big-integer'; | |
import fs from 'fs'; | |
import Dilithium from 'dilithium-crystals-js'; | |
// Helper functions | |
function sha3(data) { | |
return crypto.createHash('sha3-256').update(data).digest('hex'); | |
} | |
// Lattice basis vectors for 3D space | |
const basis1 = [bigInt(3), bigInt(1), bigInt(4)]; | |
const basis2 = [bigInt(2), bigInt(2), bigInt(1)]; | |
const basis3 = [bigInt(1), bigInt(3), bigInt(2)]; | |
// LWE Commitment Scheme | |
function lweCommitment(secret, noise, publicMatrix) { | |
const result = []; | |
for (let i = 0; i < publicMatrix.length; i++) { | |
let sum = bigInt(0); | |
for (let j = 0; j < secret.length; j++) { | |
sum = sum.add(publicMatrix[i][j].multiply(secret[j])); | |
} | |
result.push(sum.add(noise[i])); | |
} | |
return result; | |
} | |
function lweVerifyCommitment(commitment, secret, noise, publicMatrix) { | |
const result = []; | |
for (let i = 0; i < publicMatrix.length; i++) { | |
let sum = bigInt(0); | |
for (let j = 0; j < secret.length; j++) { | |
sum = sum.add(publicMatrix[i][j].multiply(secret[j])); | |
} | |
result.push(sum.add(noise[i])); | |
} | |
return result.every((value, index) => value.equals(commitment[index])); | |
} | |
// Generate lattice point based on player's random numbers in 3D space | |
function generateLatticePoint(random1, random2, random3) { | |
const x = basis1[0].multiply(random1).add(basis2[0].multiply(random2)).add(basis3[0].multiply(random3)); | |
const y = basis1[1].multiply(random1).add(basis2[1].multiply(random2)).add(basis3[1].multiply(random3)); | |
const z = basis1[2].multiply(random1).add(basis2[2].multiply(random2)).add(basis3[2].multiply(random3)); | |
return { x, y, z }; | |
} | |
// VDF computation (Wesolowski VDF) | |
function computeVDF(base, exponent, modulus) { | |
let result = base; | |
for (let i = 0; i < exponent; i++) { | |
result = result.modPow(2, modulus); | |
} | |
return result; | |
} | |
function verifyVDF(base, exponent, modulus, result) { | |
const verificationResult = base.modPow(bigInt(2).modPow(exponent, modulus.subtract(1)), modulus); | |
return verificationResult.equals(result); | |
} | |
// Euclidean distance between two points in 3D space | |
function calculateDistance(point1, point2) { | |
const dx = BigInt(point1.x) - BigInt(point2.x); | |
const dy = BigInt(point1.y) - BigInt(point2.y); | |
const dz = BigInt(point1.z) - BigInt(point2.z); | |
const distanceSquared = dx ** BigInt(2) + dy ** BigInt(2) + dz ** BigInt(2); | |
return Math.sqrt(Number(distanceSquared)); | |
} | |
// Player class to manage random data, LWE commitments, VDF, and reveals | |
class Player { | |
constructor(id, publicMatrix, dilithium) { | |
this.id = id; | |
this.secret = [bigInt.randBetween(1, 1000), bigInt.randBetween(1, 1000), bigInt.randBetween(1, 1000)]; | |
this.noise = [bigInt.randBetween(1, 100), bigInt.randBetween(1, 100), bigInt.randBetween(1, 100)]; | |
this.publicMatrix = publicMatrix; | |
const { publicKey, privateKey } = dilithium.generateKeys(2); | |
this.keyPair = { publicKey, privateKey }; | |
this.commitment = lweCommitment(this.secret, this.noise, this.publicMatrix); | |
this.revealed = false; | |
this.vdfResult = null; | |
this.latticePoint = generateLatticePoint(this.secret[0], this.secret[1], this.secret[2]); | |
} | |
commit() { | |
console.log(`Player ${this.id} committed with LWE commitment: ${this.commitment}`); | |
return this.commitment; | |
} | |
computeAndSubmitVDF(exponent, modulus) { | |
const sumSecret = this.secret.reduce((a, b) => a.add(b)); | |
this.vdfResult = computeVDF(sumSecret, exponent, modulus); | |
return this.vdfResult; | |
} | |
verifyVDF(exponent, modulus) { | |
const sumSecret = this.secret.reduce((a, b) => a.add(b)); | |
const isValid = verifyVDF(sumSecret, exponent, modulus, this.vdfResult); | |
if (!isValid) { | |
throw new Error(`Player ${this.id} VDF verification failed!`); | |
} | |
console.log(`Player ${this.id} VDF verified successfully.`); | |
} | |
reveal() { | |
if (!lweVerifyCommitment(this.commitment, this.secret, this.noise, this.publicMatrix)) { | |
throw new Error(`Player ${this.id} reveal does not match LWE commitment!`); | |
} | |
this.revealed = true; | |
return { id: this.id, secret: this.secret, point: this.latticePoint }; | |
} | |
} | |
// Function to setup Dilithium | |
async function setupDilithium() { | |
const dilithium = await Dilithium; | |
return dilithium; | |
} | |
// Main function to simulate Lattice-based MPC protocol with LWE and VDF in 3D | |
async function simulateLatticeMPC(numPlayers = 10) { | |
const dilithium = await setupDilithium(); | |
const players = []; | |
const publicMatrix = [ | |
[bigInt(5), bigInt(7), bigInt(11)], | |
[bigInt(3), bigInt(13), bigInt(19)], | |
[bigInt(2), bigInt(17), bigInt(23)] | |
]; | |
for (let i = 1; i <= numPlayers; i++) { | |
players.push(new Player(i, publicMatrix, dilithium)); | |
} | |
console.log("\nCommit Phase:"); | |
players.forEach(player => player.commit()); | |
const exponent = 1000000; | |
const modulus = bigInt(2).pow(256).subtract(189); | |
console.log(`\nShared VDF parameters: exponent = ${exponent}, modulus = ${modulus}`); | |
console.log("\nVDF Phase:"); | |
players.forEach(player => player.computeAndSubmitVDF(exponent, modulus)); | |
console.log("\nVDF Verification Phase:"); | |
players.forEach(player => { | |
try { | |
player.verifyVDF(exponent, modulus); | |
} catch (error) { | |
console.error(error.message); | |
} | |
}); | |
console.log("\nReveal Phase:"); | |
const playerData = players.map(player => { | |
try { | |
return player.reveal(); | |
} catch (error) { | |
console.error(error.message); | |
} | |
}).filter(Boolean); // Filter out undefined values | |
const minX = bigInt(Math.min(...playerData.map(data => data.point.x))); | |
const maxX = bigInt(Math.max(...playerData.map(data => data.point.x))); | |
const minY = bigInt(Math.min(...playerData.map(data => data.point.y))); | |
const maxY = bigInt(Math.max(...playerData.map(data => data.point.y))); | |
const minZ = bigInt(Math.min(...playerData.map(data => data.point.z))); | |
const maxZ = bigInt(Math.max(...playerData.map(data => data.point.z))); | |
console.log(`\nMin and Max Values after Reveal Phase:`); | |
console.log(`minX: ${minX}, maxX: ${maxX}`); | |
console.log(`minY: ${minY}, maxY: ${maxY}`); | |
console.log(`minZ: ${minZ}, maxZ: ${maxZ}`); | |
const combinedString = playerData.map(data => data.secret.join('')).join(''); | |
const hash = sha3(combinedString); | |
console.log(`\nSHA-3 hash of combined string: ${hash}`); | |
const hashAsInt = bigInt(hash, 16); | |
console.log(`Hash as integer: ${hashAsInt}`); | |
const compositePoint = { | |
x: hashAsInt.mod(bigInt(minX.add(maxX))), | |
y: hashAsInt.mod(bigInt(minY.add(maxY))), | |
z: hashAsInt.mod(bigInt(minZ.add(maxZ))) | |
}; | |
console.log(`\nComposite Lattice Hash-based point: (${compositePoint.x}, ${compositePoint.y}, ${compositePoint.z})`); | |
const distances = playerData.map(data => ({ | |
id: data.id, | |
distance: calculateDistance(data.point, compositePoint) | |
})); | |
distances.forEach(d => { | |
console.log(`Player ${d.id} distance to Composite Point: ${d.distance}`); | |
}); | |
const winner = distances.reduce((min, current) => (current.distance < min.distance ? current : min)); | |
console.log(`\nThe winner is Player ${winner.id}, with a distance of ${winner.distance} to the hash-based lattice point.`); | |
// Generate HTML content with Plotly 3D Scatter Plot | |
const htmlContent = ` | |
<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<title>3D Scatter Plot of Lattice Points</title> | |
<script src="https://cdn.plot.ly/plotly-latest.min.js"></script> | |
</head> | |
<body> | |
<div id="scatter-plot" style="width: 100%; height: 100vh;"></div> | |
<script> | |
const data = [{ | |
x: [${playerData.map(p => p.point.x).join(',')}], | |
y: [${playerData.map(p => p.point.y).join(',')}], | |
z: [${playerData.map(p => p.point.z).join(',')}], | |
mode: 'markers', | |
type: 'scatter3d' | |
}]; | |
const layout = { | |
title: '3D Scatter Plot of Lattice Points', | |
scene: { | |
xaxis: { title: 'X-axis' }, | |
yaxis: { title: 'Y-axis' }, | |
zaxis: { title: 'Z-axis' } | |
} | |
}; | |
Plotly.newPlot('scatter-plot', data, layout); | |
</script> | |
</body> | |
</html> | |
`; | |
fs.writeFileSync('scatter_plot.html', htmlContent); | |
console.log("HTML scatter plot generated: scatter_plot.html"); | |
} | |
// Run the lattice-based simulation with LWE and VDF | |
simulateLatticeMPC(); |
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