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// You can switch to a regular Update() loop | |
// if you comment out this line. (makes debugging easier) | |
#define COROUTINE | |
// | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Diagnostics; | |
using System.Text; | |
using UnityEngine; | |
using Debug = UnityEngine.Debug; |
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#define DEBUG_CONSOLE | |
#define DEBUG_LEVEL_LOG | |
#define DEBUG_LEVEL_WARN | |
#define DEBUG_LEVEL_ERROR | |
#if (UNITY_EDITOR || DEVELOPMENT_BUILD) | |
#define DEBUG | |
#endif | |
#if (UNITY_IOS || UNITY_ANDROID) |
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// Copyright (c) 2012 Calvin Rien | |
// http://the.darktable.com | |
// | |
// This software is provided 'as-is', without any express or implied warranty. In | |
// no event will the authors be held liable for any damages arising from the use | |
// of this software. | |
// | |
// Permission is granted to anyone to use this software for any purpose, | |
// including commercial applications, and to alter it and redistribute it freely, | |
// subject to the following restrictions: |
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using UnityEngine; | |
[ExecuteInEditMode] | |
public class LookAtPoint : MonoBehaviour { | |
public Vector3 lookAtPoint = Vector3.zero; | |
// Update is called once per frame | |
void Update () { | |
transform.LookAt (lookAtPoint); |
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System; | |
using System.Reflection; | |
public class SelectPrefabsOfType : EditorWindow { | |
[MenuItem("Window/Prefab Finder")] |
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<?php | |
include("/var/www/vhosts/xxxxxcom/httpdocs/PHPUtils/dbConfig.php"); | |
include("/var/www/vhosts/xxxxxcom/httpdocs/PHPUtils/DButils.php"); | |
// verifies receipt from iOS in-app purchase | |
// returns: | |
// 0 - if params missing | |
// 1 - if receipt is valid | |
// 2 - if invalid receipt, or invalid response from verification server | |
// or bundle/in-app IDs are incorrect |