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doom fire animation
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<meta name="viewport" content="width=device-width"> | |
<title>doom fire</title> | |
<style> | |
#bod { | |
background-color: black; | |
color: white; | |
font-size: 20px; | |
text-align: center; | |
} | |
canvas { | |
border: 1px gray solid; | |
} | |
.panel { | |
display: inline-block; | |
margin: 0 10px; | |
} | |
</style> | |
</head> | |
<body id="bod"> | |
<div> | |
<div class="panel"> | |
<canvas id="fireGrad" | |
width="37" | |
height="20"> | |
</canvas> | |
</div> | |
<div class="panel"> | |
<label><input id="anim" type="checkbox" onclick="toggleAnim()">anim</label> | |
<label><input id="fire" type="checkbox" onclick="toggleFire()" checked>fire</label> | |
</div> | |
<div class="panel"> | |
Size: | |
<label><input type="radio" name="size" onclick="setSize(100)" checked>100</label> | |
<label><input type="radio" name="size" onclick="setSize(400)">400</label> | |
<label><input type="radio" name="size" onclick="setSize(800)">800</label> | |
</div> | |
<div class="panel"> | |
FPS: | |
<label><input type="radio" name="fps" onclick="setFPS(15)" checked>15</label> | |
<label><input type="radio" name="fps" onclick="setFPS(30)">30</label> | |
<label><input type="radio" name="fps" onclick="setFPS(60)">60</label> | |
</div> | |
</div> | |
<canvas id="canvas" | |
width="100" | |
height="250"> | |
</canvas> | |
<script> | |
let canvas = document.getElementById("canvas"); | |
let gradCanvas = document.getElementById("fireGrad"); | |
var W = canvas.width; | |
const H = canvas.height; | |
const MAX_HEAT = gradCanvas.width-1; | |
var FPS = 15; | |
function setSize(size) { | |
canvas.width = size; | |
W = size; | |
init(); | |
} | |
function setFPS(fps) { | |
FPS = fps; | |
toggleAnim(); | |
toggleAnim(); | |
} | |
function getCtx(canv) { | |
return canv.getContext("2d", { alpha: false }); | |
} | |
let gradCtx = getCtx(gradCanvas); | |
let grad = gradCtx.createLinearGradient(0, 0, gradCanvas.width, 0); | |
grad.addColorStop(0, "black"); | |
grad.addColorStop(0.5, "red"); | |
grad.addColorStop(0.9, "yellow"); | |
grad.addColorStop(1, "#22f"); | |
gradCtx.fillStyle = grad; | |
gradCtx.fillRect(0, 0, gradCanvas.width, gradCanvas.height); | |
let gradImg = gradCtx.getImageData(0, 0, gradCanvas.width, 1); | |
let heat = Array.from(Array(gradCanvas.width), (x, p) => | |
Array.from(Array(3), (x, d) => gradImg.data[p*4+d])); | |
var fire; | |
var ctx; | |
var img; | |
function toggleFire() { | |
let start = W*(H-1); | |
let val = fire[start] ? 0 : MAX_HEAT; | |
fire.fill(val, start); | |
} | |
function init() { | |
fire = Array(W*H); | |
fire.fill(0); | |
ctx = getCtx(canvas); | |
img = ctx.createImageData(W, H); | |
if (document.getElementById("fire").checked) { | |
toggleFire(); | |
} | |
tick(); | |
} | |
function spread(src) { | |
let rand = (Math.random() * 3) & 3; | |
let dst = src - W - rand + 1; | |
let decay = rand & 1; | |
fire[dst] = Math.max(0, fire[src] - decay); | |
} | |
function update() { | |
for (let x=1; x<W; x++) { | |
for (let y=1; y<H; y++) { | |
spread(y*W + x); | |
} | |
} | |
} | |
function render() { | |
for (let p=0; p < W*H; p++) { | |
let pix = heat[fire[p]]; | |
for (let d=0; d < 3; d++) { | |
img.data[p*4+d] = pix[d]; | |
} | |
} | |
ctx.putImageData(img, 0, 0); | |
} | |
function tick() { | |
update(); | |
render(); | |
} | |
var loop; | |
function toggleAnim() { | |
if (loop) { | |
clearInterval(loop); | |
loop = null; | |
} else { | |
loop = setInterval(tick, 1000/FPS); | |
} | |
} | |
init(); | |
</script> | |
</body> | |
</html> |
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