Homebrew is a great little package manager for OS X. If you haven't already, installing it is pretty easy:
ruby -e "$(curl -fsSL https://raw.github.com/Homebrew/homebrew/go/install)"
<!DOCTYPE html> | |
<html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> | |
<style> | |
body { | |
background: repeat url('data:image/jpeg;base64,/9j/4AAQSkZJRgABAQEASABIAAD/7QCIUGhvdG9zaG9wIDMuMAA4QklNBAQAAAAAAGscAVoAAxslRxwCAAACAAAcAnQAV8KpIENoYWV5b3VuZ1dpbGxOZXZlckNoYWVvbGQgLSBodHRwOi8vd3d3LnJlZGJ1YmJsZS5jb20vcGVvcGxlL0NoYWV5b3VuZ1dpbGxOZXZlckNoYWVvbAD/4gxYSUNDX1BST0ZJTEUAAQEAAAxITGlubwIQAABtbnRyUkdCIFhZWiAHzgACAAkABgAxAABhY3NwTVNGVAAAAABJRUMgc1JHQgAAAAAAAAAAAAAAAAAA9tYAAQAAAADTLUhQICAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABFjcHJ0AAABUAAAADNkZXNjAAABhAAAAGx3dHB0AAAB8AAAABRia3B0AAACBAAAABRyWFlaAAACGAAAABRnWFlaAAACLAAAABRiWFlaAAACQAAAABRkbW5kAAACVAAAAHBkbWRkAAACxAAAAIh2dWVkAAADTAAAAIZ2aWV3AAAD1AAAACRsdW1pAAAD+AAAABRtZWFzAAAEDAAAACR0ZWNoAAAEMAAAAAxyVFJDAAAEPAAACAxnVFJDAAAEPAAACAxiVFJDAAAEPAAACAx0ZXh0AAAAAENvcHlyaWdodCAoYykgMTk5OCBIZXdsZXR0LVBhY2thcmQgQ29tcGFueQAAZGVzYwAAAAAAAAASc1JHQiBJRUM2MTk2Ni0yLjEAAAAAAAAAAAAAABJzUkdCIElFQzYxOTY2LTIuMQAAAAAAAA |
import QtQuick 2.4 | |
ListView { | |
id: list | |
width: 800 | |
height: 600 | |
orientation: Qt.Horizontal | |
model: 5 |
template <typename T> | |
struct Range { | |
T *_begin, *_end; | |
T *begin() { return _begin; } | |
T *end() { return _end; } | |
}; | |
template <typename T> | |
Range<T> make_range(T *begin, size_t count) | |
{ |
<?php | |
include("/var/www/vhosts/xxxxxcom/httpdocs/PHPUtils/dbConfig.php"); | |
include("/var/www/vhosts/xxxxxcom/httpdocs/PHPUtils/DButils.php"); | |
// verifies receipt from iOS in-app purchase | |
// returns: | |
// 0 - if params missing | |
// 1 - if receipt is valid | |
// 2 - if invalid receipt, or invalid response from verification server | |
// or bundle/in-app IDs are incorrect |
/** | |
* Copyright 2012 Calvin Rien | |
* (http://the.darktable.com) | |
* | |
* Licensed under the Apache License, Version 2.0 (the "License"); | |
* you may not use this file except in compliance with the License. | |
* You may obtain a copy of the License at | |
* | |
* http://www.apache.org/licenses/LICENSE-2.0 | |
* |
Well after more unsuccessful searching I read up on the Editor scripting reference and managed to write a script that resets all selected GameObjects to their prefab settings. | |
@MenuItem ("Tools/Revert to Prefab %r") | |
static function Revert() { | |
var selection = Selection.gameObjects; | |
if (selection.length > 0) { | |
for (var i : int = 0; i < selection.length; i++) { | |
EditorUtility.ResetGameObjectToPrefabState(selection[i]); | |
} |
using UnityEngine; | |
using UnityEngine.UI; | |
using System.Collections; | |
public class GameManager : MonoBehaviour | |
{ | |
public GameObject cube; | |
public GameObject protoganist; | |
private GameObject slider1; // масса куба | |
private GameObject slider2; // сопротивление |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
[InitializeOnLoad] | |
public class HighlightHelper | |
{ | |
static HighlightHelper() | |
{ | |
EditorApplication.hierarchyWindowItemOnGUI += HierarchyWindowItemOnGUI; |
namespace Patterns.Prototype | |
{ | |
abstract class Chips | |
{ | |
private string id; | |
public Chips(string id) | |
{ | |
this.id = id; | |
} |