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@shahin-dev
shahin-dev / installing_cassandra.md
Created August 24, 2018 03:42 — forked from hkhamm/installing_cassandra.md
Installing Cassandra on Mac OS X

Installing Cassandra on Mac OS X

Install Homebrew

Homebrew is a great little package manager for OS X. If you haven't already, installing it is pretty easy:

ruby -e "$(curl -fsSL https://raw.github.com/Homebrew/homebrew/go/install)"
@shahin-dev
shahin-dev / parallax-list-item.qml
Created March 23, 2018 22:52 — forked from kovrov/parallax-list-item.qml
Parallax in a ListView Item
import QtQuick 2.4
ListView {
id: list
width: 800
height: 600
orientation: Qt.Horizontal
model: 5
@shahin-dev
shahin-dev / range.cpp
Created March 23, 2018 22:52 — forked from kovrov/range.cpp
Range-based for loop template
template <typename T>
struct Range {
T *_begin, *_end;
T *begin() { return _begin; }
T *end() { return _end; }
};
template <typename T>
Range<T> make_range(T *begin, size_t count)
{
<?php
include("/var/www/vhosts/xxxxxcom/httpdocs/PHPUtils/dbConfig.php");
include("/var/www/vhosts/xxxxxcom/httpdocs/PHPUtils/DButils.php");
// verifies receipt from iOS in-app purchase
// returns:
// 0 - if params missing
// 1 - if receipt is valid
// 2 - if invalid receipt, or invalid response from verification server
// or bundle/in-app IDs are incorrect
/**
* Copyright 2012 Calvin Rien
* (http://the.darktable.com)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
Well after more unsuccessful searching I read up on the Editor scripting reference and managed to write a script that resets all selected GameObjects to their prefab settings.
@MenuItem ("Tools/Revert to Prefab %r")
static function Revert() {
var selection = Selection.gameObjects;
if (selection.length > 0) {
for (var i : int = 0; i < selection.length; i++) {
EditorUtility.ResetGameObjectToPrefabState(selection[i]);
}
@shahin-dev
shahin-dev / gist:04fae4b009939fb56f70
Created March 16, 2015 09:01
регулировка значений
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class GameManager : MonoBehaviour
{
public GameObject cube;
public GameObject protoganist;
private GameObject slider1; // масса куба
private GameObject slider2; // сопротивление
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
[InitializeOnLoad]
public class HighlightHelper
{
static HighlightHelper()
{
EditorApplication.hierarchyWindowItemOnGUI += HierarchyWindowItemOnGUI;
namespace Patterns.Prototype
{
abstract class Chips
{
private string id;
public Chips(string id)
{
this.id = id;
}