Skip to content

Instantly share code, notes, and snippets.

@shahin-dev
Created March 16, 2015 09:01
Show Gist options
  • Save shahin-dev/04fae4b009939fb56f70 to your computer and use it in GitHub Desktop.
Save shahin-dev/04fae4b009939fb56f70 to your computer and use it in GitHub Desktop.
регулировка значений
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class GameManager : MonoBehaviour
{
public GameObject cube;
public GameObject protoganist;
private GameObject slider1; // масса куба
private GameObject slider2; // сопротивление
private GameObject slider3; // угловое сопротивление
private GameObject slider4; // сила по x
private GameObject slider5; // сила по y
private static GameManager instance;
private float count;
private Vector3 m_position;
private float current_time;
private GameObject version; // вывод версии бандла
private GameManager ()
{
}
public static GameManager Instance {
get {
if (instance == null) {
instance = new GameManager ();
}
return instance;
}
}
void Awake ()
{
instance = this;
}
void Start ()
{
// версия
version = GameObject.Find ("Version");
if (version) {
version.GetComponent<Text> ().text = "version 0.0.1";
}
// нахождение слайдеров
slider1 = GameObject.Find ("Slider1");
slider2 = GameObject.Find ("Slider2");
slider3 = GameObject.Find ("Slider3");
slider4 = GameObject.Find ("Slider4");
slider5 = GameObject.Find ("Slider5");
var firstplay = PlayerPrefs.GetInt ("firstplay");
if (slider1) {
if (firstplay == 0) {
Reset ();
PlayerPrefs.SetInt ("firstplay", 1);
} else {
LoadPrefsToSlider ();
}
}
count = 0;
current_time = Time.time;
}
void Update ()
{
if (current_time < Time.time) {
if (protoganist) {
if (protoganist.transform.position.y > m_position.y + 2) {
count = 0;
}
while (count < 2) {
var x = Random.Range (-1.5f, 1.5f);
var y = Random.Range (protoganist.transform.position.y + Random.Range(1,2), protoganist.transform.position.y + Random.Range(5,7)) + 2;
m_position = new Vector3 (x, y, protoganist.transform.position.z);
Instantiate (cube, m_position, new Quaternion (0, 0, 0, 0));
count++;
}
}
current_time = Time.time + 0.5f;
}
}
void LoadPrefsToSlider () // загрузка значений
{
slider1.GetComponent<Slider> ().value = PlayerPrefs.GetFloat ("slider1");
slider2.GetComponent<Slider> ().value = PlayerPrefs.GetFloat ("slider2");
slider3.GetComponent<Slider> ().value = PlayerPrefs.GetFloat ("slider3");
slider4.GetComponent<Slider> ().value = PlayerPrefs.GetFloat ("slider4");
slider5.GetComponent<Slider> ().value = PlayerPrefs.GetFloat ("slider5");
}
void SavePrefsFromSlider () // сохранение значений
{
PlayerPrefs.SetFloat ("slider1", slider1.GetComponent<Slider> ().value);
PlayerPrefs.SetFloat ("slider2", slider2.GetComponent<Slider> ().value);
PlayerPrefs.SetFloat ("slider3", slider3.GetComponent<Slider> ().value);
PlayerPrefs.SetFloat ("slider4", slider4.GetComponent<Slider> ().value);
PlayerPrefs.SetFloat ("slider5", slider5.GetComponent<Slider> ().value);
PlayerPrefs.Save ();
}
void Reset () // сброс настроек
{
PlayerPrefs.DeleteAll ();
PlayerPrefs.SetFloat ("slider1", 0.01f);
PlayerPrefs.SetFloat ("slider2", 0f);
PlayerPrefs.SetFloat ("slider3", 0f);
PlayerPrefs.SetFloat ("slider4", 4);
PlayerPrefs.SetFloat ("slider5", 4);
PlayerPrefs.Save ();
LoadPrefsToSlider ();
}
void SavePrefs () // возврат в сцену прототипа
{
SavePrefsFromSlider ();
Application.LoadLevel ("Prototype");
}
void Restart ()
{
Application.LoadLevel ("Prototype");
}
void Settings ()
{
Application.LoadLevel ("Settings");
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment