Created
March 16, 2015 09:01
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регулировка значений
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using UnityEngine; | |
using UnityEngine.UI; | |
using System.Collections; | |
public class GameManager : MonoBehaviour | |
{ | |
public GameObject cube; | |
public GameObject protoganist; | |
private GameObject slider1; // масса куба | |
private GameObject slider2; // сопротивление | |
private GameObject slider3; // угловое сопротивление | |
private GameObject slider4; // сила по x | |
private GameObject slider5; // сила по y | |
private static GameManager instance; | |
private float count; | |
private Vector3 m_position; | |
private float current_time; | |
private GameObject version; // вывод версии бандла | |
private GameManager () | |
{ | |
} | |
public static GameManager Instance { | |
get { | |
if (instance == null) { | |
instance = new GameManager (); | |
} | |
return instance; | |
} | |
} | |
void Awake () | |
{ | |
instance = this; | |
} | |
void Start () | |
{ | |
// версия | |
version = GameObject.Find ("Version"); | |
if (version) { | |
version.GetComponent<Text> ().text = "version 0.0.1"; | |
} | |
// нахождение слайдеров | |
slider1 = GameObject.Find ("Slider1"); | |
slider2 = GameObject.Find ("Slider2"); | |
slider3 = GameObject.Find ("Slider3"); | |
slider4 = GameObject.Find ("Slider4"); | |
slider5 = GameObject.Find ("Slider5"); | |
var firstplay = PlayerPrefs.GetInt ("firstplay"); | |
if (slider1) { | |
if (firstplay == 0) { | |
Reset (); | |
PlayerPrefs.SetInt ("firstplay", 1); | |
} else { | |
LoadPrefsToSlider (); | |
} | |
} | |
count = 0; | |
current_time = Time.time; | |
} | |
void Update () | |
{ | |
if (current_time < Time.time) { | |
if (protoganist) { | |
if (protoganist.transform.position.y > m_position.y + 2) { | |
count = 0; | |
} | |
while (count < 2) { | |
var x = Random.Range (-1.5f, 1.5f); | |
var y = Random.Range (protoganist.transform.position.y + Random.Range(1,2), protoganist.transform.position.y + Random.Range(5,7)) + 2; | |
m_position = new Vector3 (x, y, protoganist.transform.position.z); | |
Instantiate (cube, m_position, new Quaternion (0, 0, 0, 0)); | |
count++; | |
} | |
} | |
current_time = Time.time + 0.5f; | |
} | |
} | |
void LoadPrefsToSlider () // загрузка значений | |
{ | |
slider1.GetComponent<Slider> ().value = PlayerPrefs.GetFloat ("slider1"); | |
slider2.GetComponent<Slider> ().value = PlayerPrefs.GetFloat ("slider2"); | |
slider3.GetComponent<Slider> ().value = PlayerPrefs.GetFloat ("slider3"); | |
slider4.GetComponent<Slider> ().value = PlayerPrefs.GetFloat ("slider4"); | |
slider5.GetComponent<Slider> ().value = PlayerPrefs.GetFloat ("slider5"); | |
} | |
void SavePrefsFromSlider () // сохранение значений | |
{ | |
PlayerPrefs.SetFloat ("slider1", slider1.GetComponent<Slider> ().value); | |
PlayerPrefs.SetFloat ("slider2", slider2.GetComponent<Slider> ().value); | |
PlayerPrefs.SetFloat ("slider3", slider3.GetComponent<Slider> ().value); | |
PlayerPrefs.SetFloat ("slider4", slider4.GetComponent<Slider> ().value); | |
PlayerPrefs.SetFloat ("slider5", slider5.GetComponent<Slider> ().value); | |
PlayerPrefs.Save (); | |
} | |
void Reset () // сброс настроек | |
{ | |
PlayerPrefs.DeleteAll (); | |
PlayerPrefs.SetFloat ("slider1", 0.01f); | |
PlayerPrefs.SetFloat ("slider2", 0f); | |
PlayerPrefs.SetFloat ("slider3", 0f); | |
PlayerPrefs.SetFloat ("slider4", 4); | |
PlayerPrefs.SetFloat ("slider5", 4); | |
PlayerPrefs.Save (); | |
LoadPrefsToSlider (); | |
} | |
void SavePrefs () // возврат в сцену прототипа | |
{ | |
SavePrefsFromSlider (); | |
Application.LoadLevel ("Prototype"); | |
} | |
void Restart () | |
{ | |
Application.LoadLevel ("Prototype"); | |
} | |
void Settings () | |
{ | |
Application.LoadLevel ("Settings"); | |
} | |
} |
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