Created
June 17, 2014 18:51
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package; | |
import openfl.display.Sprite; | |
enum Rotation { | |
North; | |
East; | |
South; | |
West; | |
} | |
typedef Robo = { | |
var x:Int; | |
var y:Int; | |
var r:Rotation; | |
} | |
class Main extends Sprite { | |
var robo:Robo; | |
var fieldWidth : Int; | |
var fieldHeight: Int; | |
public function new () { | |
super (); | |
robo = {x:0,y:0,r:North}; | |
//trace(robo); | |
initGameField(4,4,2,2,North); | |
turn("RGLGLGGGGGR"); | |
} | |
function turn(turnString:String) { | |
var length = turnString.length; | |
var currentRotation = robo.r; | |
for (i in 0...length) { | |
switch (turnString.charAt(i)) { | |
case "L": | |
robo.r = turnCounterClockwise(); | |
case "R": | |
robo.r = turnClockwise(); | |
case "G": | |
moveRobo(); | |
} | |
} | |
printReport(); | |
} | |
function turnCounterClockwise():Rotation { | |
var newRotation = Type.enumIndex(robo.r)-1; | |
if (newRotation<0) { | |
newRotation=3; | |
} | |
return Type.createEnumIndex(Rotation,newRotation); | |
} | |
function turnClockwise():Rotation { | |
var newRotation = Type.enumIndex(robo.r)+1; | |
if (newRotation>3) { | |
newRotation=0; | |
} | |
return Type.createEnumIndex(Rotation,newRotation); | |
} | |
function moveRobo() { | |
var newX = robo.x; | |
var newY = robo.y; | |
switch (robo.r) { | |
case North: | |
newY-=1; | |
case East: | |
newX+=1; | |
case South: | |
newY+=1; | |
case West: | |
newX-=1; | |
} | |
if (newX<=fieldWidth && newX>=0) | |
robo.x = newX; | |
if (newY<=fieldHeight && newY>=0) | |
robo.y = newY; | |
} | |
function printReport() { | |
trace("Report: "+robo.x+" "+robo.y+" "+robo.r); | |
} | |
function initGameField(width,height,initXPos,initYPos,initRotation) { | |
fieldWidth = width; | |
fieldHeight = height; | |
robo = {x:initXPos,y:initYPos,r:initRotation}; | |
trace(robo); | |
} | |
} |
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