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Part 2 - Medium blog - Box2D & Box2d Lights
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public class Box2DRunner extends ApplicationAdapter | |
{ | |
private OrthographicCamera camera; //#1 | |
private World world; //#2 | |
private Box2DDebugRenderer debugRenderer; //#3 | |
@Override | |
public void create() | |
{ | |
camera = new OrthographicCamera(Gdx.graphics.getWidth(), | |
Gdx.graphics.getHeight()); //#4 | |
world = new World(new Vector2(0,-9.8f), false); //#5 | |
debugRenderer = new Box2DDebugRenderer(); //#6 | |
} | |
@Override | |
public void render() | |
{ | |
Gdx.gl.glClearColor(0,0,0,0); //#7 | |
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); //#8 | |
world.step(1/60f, 6, 2); //#9 | |
debugRenderer.render(world, camera.combined); //#10 | |
} | |
} |
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