Created
December 5, 2020 04:12
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Simple turn based PvE script
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<?php | |
$monster = [ | |
'health' => 100, | |
'aps' => 1.3, | |
'damage' => 40 | |
]; | |
$player = [ | |
'health' => 1000, | |
'aps' => 0.4, | |
'damage' => 20 | |
]; | |
//echo 100 / ($monster['aps'] * 100); | |
class Fight { | |
private $playerTicks = 0; | |
private $monsterTicks = 0; | |
private $log = []; | |
public function __construct( | |
private array $player, | |
private array $monster | |
) { | |
$this->fight(); | |
} | |
private function fight() { | |
$this->playerTicks += 0.1; | |
$this->monsterTicks += 0.1; | |
if($this->playerTicks === $this->player['aps']) | |
{ | |
$this->monster['health'] -= $this->player['damage']; | |
$this->log[] = "Player attacked dealing {$this->player['damage']}"; | |
$this->playerTicks = 0; | |
} | |
if($this->monsterTicks === $this->monster['aps']) | |
{ | |
$this->player['health'] -= $this->monster['damage']; | |
$this->log[] = "Monster attacked dealing {$this->monster['damage']}"; | |
$this->monsterTicks = 0; | |
} | |
if($this->monster['health'] <= 0) { | |
$this->log[] = "Battle Finished, you won"; | |
} elseif($this->player['health'] <= 0) { | |
$this->log[] = "Battle Finished, you lost"; | |
} else { | |
$this->fight(); | |
} | |
} | |
public function printLog() { | |
var_dump($this->log); | |
} | |
} | |
$fight = new Fight($player, $monster); | |
$fight->printLog(); |
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