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@32th-System
Created April 13, 2019 10:36
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{
"binhacks": {
"playermovement_prep": {
"expected": "01B7 88090000 8B8F 88090000 0187 8C090000",
"code": "E9 0E130600 CC 8B8F 88090000 E9 1C130600 CC",
"addr": "Rx367e2",
"title": "Player movement preperation for movement freeze"
},
"customins_jmpbytes": {
"expected": "8e8e",
"code": "d7d8",
"addr": "Rx199ac",
"title": "Bytes that are used to jump to the handler of the custom opcodes ins_540 and ins_541"
},
"customins_pointers": {
"expected": "8e8e8e8e8e8e8e8e",
"code": "d97a4900 e77a4900",
"addr": "Rx199b0",
"title": "Pointers to addresses that contain the handler for ins_540 and ins_541"
},
"customins_code": {
"expected": "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00",
"code": "C6 05 51 D3 4A 00 01 E9 46 1B F8 FF CC CC C6 05 51 D3 4A 00 00 E9 38 1B F8 FF CC CC 80 3D 51 D3 4A 00 00 0F 85 E6 EC F9 FF 01 B7 88 09 00 00 E9 DB EC F9 FF CC CC 80 3D 51 D3 4A 00 00 0F 85 D8 EC F9 FF 01 87 8C 09 00 00 E9 CD EC F9 FF",
"addr": "Rx97ad9",
"title": "Actual code for the handlers of ins_540 and ins_541."
}
},
"title": "東方星蓮船 ~ Undefined Fantastic Object"
}
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