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import { | |
join, | |
dirname, | |
resolve, | |
basename, | |
} from "https://deno.land/std/path/mod.ts"; | |
import { ensureDir } from "https://deno.land/std/fs/mod.ts"; | |
interface Notes { |
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struct Work : IComponentData | |
{ | |
public int id; //<-- use to determine whether to mark or tag. | |
public int value; //<-- work on this. | |
//public Junks junks; | |
} | |
struct Mark : IComponentData | |
{ | |
public bool marked; |
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using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Security.Cryptography; | |
using System.Text; | |
using System.Threading.Tasks; | |
using UnityEngine; | |
using UnityEngine.Networking; | |
internal class ServiceAccountJsonToToken |
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{ | |
// Place your snippets for csharp here. Each snippet is defined under a snippet name and has a prefix, body and | |
// description. The prefix is what is used to trigger the snippet and the body will be expanded and inserted. Possible variables are: | |
// $1, $2 for tab stops, $0 for the final cursor position, and ${1:label}, ${2:another} for placeholders. Placeholders with the | |
// same ids are connected. | |
// Example: | |
// "Print to console": { | |
// "prefix": "log", | |
// "body": [ | |
// "console.log('$1');", |
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entitiesPerCategory | kindsOfCategory | categoryToFilter | SetFilter | ForEachFilter | Faster | Faster % | |
---|---|---|---|---|---|---|---|
10 | 5 | 1 | 38.89 | 789.89 | SetFilter | 1931.14% | |
10 | 5 | 1 | 40.33 | 953.33 | SetFilter | 2263.64% | |
10 | 5 | 3 | 120.78 | 993.22 | SetFilter | 722.36% | |
10 | 5 | 5 | 198.11 | 1036.56 | SetFilter | 423.22% | |
10 | 10 | 1 | 41.11 | 878.22 | SetFilter | 2036.22% | |
10 | 10 | 3 | 125.44 | 990.22 | SetFilter | 689.37% | |
10 | 10 | 5 | 207.89 | 1227.67 | SetFilter | 490.54% | |
10 | 10 | 10 | 415.89 | 1342.56 | SetFilter | 222.82% | |
10 | 25 | 1 | 46.56 | 936.78 | SetFilter | 1912.17% |
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using System.Collections.Generic; | |
using NUnit.Framework; | |
using System.Linq; | |
using Unity.Entities; | |
using Unity.Collections; | |
using System.Diagnostics; | |
public struct IntData : IComponentData { public int data; public override string ToString() => data.ToString(); } | |
public struct Category : ISharedComponentData { public int category; } |
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using UnityEngine; | |
using Unity.Entities; | |
using Unity.Mathematics; | |
using Unity.Collections; | |
using Unity.Jobs; | |
using UnityEngine.Experimental.PlayerLoop; | |
using System.Collections.Generic; | |
using System.Diagnostics; |
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/// OdinBuildSwitcher | |
/// 5argon - Exceed7 Experiments | |
/// http://exceed7.com , [email protected] | |
using UnityEditor; | |
using UnityEngine; | |
using UnityEngine.SceneManagement; | |
using System.Collections.Generic; | |
using System.Linq; |
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using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Linq; | |
using System.Text; | |
using Google.Apis.Auth.OAuth2; | |
using Google.Apis.Sheets.v4; | |
using Google.Apis.Sheets.v4.Data; | |
using Google.Apis.Services; |
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using UnityEngine; | |
using UnityEditor; | |
using NUnit.Framework; | |
using System.Collections.Generic; | |
using System.Diagnostics; | |
public class TestMisc { | |
delegate Vector3 CustomLerp(Vector3 v1, Vector3 v2, float lerp); | |
delegate void CustomLerpRef(ref Vector3 v1, Vector3 v2, float lerp); |
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