Using Spacescape skyboxes in O3DE
-
Open Spacescape, load your skybox file and turn on HDR using the
Settings
>Enable HDR
menu option. -
(Optional) disable all the star layers in your skybox if you intend to use the Stars Gem and component in spacescape.
-
Select
File
>Export
and select theSingle DDS Cube Map
type andExport For OGRE 3D
Choose a path inside your project.
-
In the O3DE Editor, find your exported skybox file, right click on it and select
Edit Texture Settings
-
Change the preset to
Skybox
in theTexture Settings
dialog that appears -
Press
Apply
and thenClose
-
To use the skybox, add an
HDRi Skybox
component on an entity in your scene - or find the existingHDRi Skybox
component in your scene, and set theCubemap Texture
to your skybox image. Then, adjusts the Exposure to your liking. You can also rotate the skybox by adjusting the rotation of the Transform component on the same entity as the skybox. -
(Optional) if you are using the Stars gem, you can add a
Stars
component which will draw stars on top of the skybox. Adjust theExposure
of theStars
so it blends as desired with the skybox.