Forked from frarees/MinMaxSliderAttribute.cs
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August 29, 2015 14:25
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AShim3D revised this gist
Jul 20, 2015 . 2 changed files with 43 additions and 27 deletions.There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,13 +1,15 @@ using UnityEngine; public class MinMaxSliderAttribute : PropertyAttribute { public readonly float max; public readonly float min; public readonly bool showFLoatFields; public MinMaxSliderAttribute(float min, float max, bool showFLoatFields = false) { this.min = min; this.max = max; this.showFLoatFields = showFLoatFields; } } This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -3,23 +3,37 @@ [CustomPropertyDrawer (typeof (MinMaxSliderAttribute))] class MinMaxSliderDrawer : PropertyDrawer { private const float FIELD_WIDTH = 32f; private const float SPACE_WIDTH = 4f; public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { if (property.propertyType == SerializedPropertyType.Vector2) { Vector2 range = property.vector2Value; float min = range.x; float max = range.y; var attr = attribute as MinMaxSliderAttribute; EditorGUI.BeginChangeCheck(); position = EditorGUI.PrefixLabel(position, -1, label); var sliderPosition = position; if (attr.showFLoatFields) { sliderPosition.x += FIELD_WIDTH + SPACE_WIDTH; sliderPosition.width -= 2f * (FIELD_WIDTH + SPACE_WIDTH); var minPosition = position; minPosition.width = FIELD_WIDTH; min = EditorGUI.FloatField(minPosition, min); var maxPosition = minPosition; maxPosition.x += position.width - FIELD_WIDTH; max = EditorGUI.FloatField(maxPosition, max); } EditorGUI.MinMaxSlider(sliderPosition, ref min, ref max, attr.min, attr.max); if (EditorGUI.EndChangeCheck()) { range.x = min; range.y = max; property.vector2Value = range; } } else { EditorGUI.LabelField(position, label, "Use only with Vector2"); } } } -
frarees created this gist
Mar 26, 2014 .There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,13 @@ using System; using UnityEngine; public class MinMaxSliderAttribute : PropertyAttribute { public readonly float max; public readonly float min; public MinMaxSliderAttribute (float min, float max) { this.min = min; this.max = max; } } This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,25 @@ using UnityEngine; using UnityEditor; [CustomPropertyDrawer (typeof (MinMaxSliderAttribute))] class MinMaxSliderDrawer : PropertyDrawer { public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) { if (property.propertyType == SerializedPropertyType.Vector2) { Vector2 range = property.vector2Value; float min = range.x; float max = range.y; MinMaxSliderAttribute attr = attribute as MinMaxSliderAttribute; EditorGUI.BeginChangeCheck (); EditorGUI.MinMaxSlider (label, position, ref min, ref max, attr.min, attr.max); if (EditorGUI.EndChangeCheck ()) { range.x = min; range.y = max; property.vector2Value = range; } } else { EditorGUI.LabelField (position, label, "Use only with Vector2"); } } }