| Key | English | Irish |
|---|---|---|
| pc_loop_browser | Loop Browser | Brabhsálaí Lúb |
| pc_note_loop_browser_entry | Start any loop without replacing your save. | Tosaigh aon lúb gan do shábháil a athsholáthar. |
| pc_loop_choose | Choose a loop | Roghnaigh lúb |
| pc_loop_preview | Preview | Réamhamharc |
| pc_loop_start_hint | Enter / X / A: start loop | Iontráil / X / A: tosaigh an lúb |
| pc_loop_f000 | Start room: the opening | Seomra tosaigh: an tús |
| pc_loop_f010 | Loop 1: the radio | Lúb 1: an raidió |
| pc_loop_f005 | Loop 2: the lobby door opens | Lúb 2: osclaíonn doras an halla |
Help these devs by adding honest, constructive reviews so the good stuff rises and the slop (Human or Human via AI) sinks.

A short, emotional space narrative about a lost astronaut searching for meaning and connection in the void — Story‑Rich / Walking Sim — Philosophical, Space, 3D
Official GameMaker Support - Deploying GameMaker Game to SteamDeck (Interesting note on GamePad too)
- Use updated GameMaker
- Switch from YYC to VM (or vice versa) in export/target settings ![alt text][yyc-pic]
A repo has been created now, see here: https://github.com/Aeonitis/Cross-Compile-Godot
When installing/using Docker Buildx on Apple Silicon macs, an issue occurs for arm64 macOS.
The solution involves creating a symlink to your Docker CLI plugins directory using a shell script shown below.
Run this script:
#!/bin/bash
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| #!/bin/bash | |
| #---------------------------------------- | |
| # Ghidra Setup script to locally build the app and create a new run script for MacOS/IntelliJ | |
| # It was rejected as an a Pull Request + Feature here: https://github.com/NationalSecurityAgency/ghidra/issues/5040 | |
| #---------------------------------------- | |
| # READ THIS FIRST ----------------------- | |
| # 1. Copy this file under your created Mac directory under <root>/Ghidra/RuntimeScripts/Mac/ | |
| # | |
| # 2. Install Java 17+ & Gradle 7.3+ |
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| BroadcastReceiver is an application component in which you can send broadcasts (via intents) from one component and receive it in another. | |
| Simply put, it is a great way of preparing your app to listen out for changes to your mobile in realtime actively (by users) or passively (Operating System). | |
| In this example we will demonstrate how to implement both a minimal and optimal implementation of the BroadcastReceiver. | |
| This solution below checks specifically for Device Location State updates. | |
| Minimal Solution: | |
| Go to URL https://github.com/Aeonitis/lh-and/commit/6a4c271736a32ef107e88fd5575108787cbdf25e | |
| or search for my commit '6a4c271736a32ef107e88fd5575108787cbdf25e' on Github, in case I changed my repo name | |
| Optimal Solution (using interfaces): |
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| /** | |
| * This would be the activity which registers the receiver class via it's interface | |
| */ | |
| public class MainActivity implements NetworkStateReceiver.NetworkStateReceiverListener { | |
| private NetworkStateReceiver networkStateReceiver; // Receiver that detects network state changes | |
| @Override | |
| protected void onCreate(Bundle savedInstanceState) { | |
| /***/ |
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| Message of Issue: "Screen overlay detected - To change this permission setting you first have to turn off the screen overlay from Settings > Apps" | |
| Scope of issue: This only applies to Android M (6.0/API v23) Or Over | |
| Explanation: Other apps installed on the users device may be utilizing a screen overlay on your phone (e.g. Twilight, Red Moon, etc...) | |
| Screen overlays are virtual layers that cover part or all of screen while another app is in the foreground. | |
| It may be dangerous for android to allow you to to change a sensitive setting while an overlay is active because you may prone to 'tap-jacking' | |
| (i.e. a malicious application displays a fake user interface that seems like it can be interacted with, but actually passes interaction events such as finger taps to a hidden user interface behind it.). | |
| Therefore to improve security, android doesn't allow you to change sensitive settings while an active overlay is detected, unless the user permits the app to do so. | |
| Source: https://commonsware.com/blog/2016/03/24/ |