Created
June 12, 2022 05:19
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Seaside Town
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#lang racket/base | |
; Copyright 2022 Aeva Palecek | |
; | |
; Licensed under the Apache License, Version 2.0 (the "License"); | |
; you may not use this file except in compliance with the License. | |
; You may obtain a copy of the License at | |
; | |
; http://www.apache.org/licenses/LICENSE-2.0 | |
; | |
; Unless required by applicable law or agreed to in writing, software | |
; distributed under the License is distributed on an "AS IS" BASIS, | |
; WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
; See the License for the specific language governing permissions and | |
; limitations under the License. | |
(require racket/list) | |
(require tangerine vec) | |
(require tangerine/eval) | |
(provide model) | |
(define clip (cube 10)) | |
(define seascape | |
(let* ([sea (align 0 0 1 (box 10 10 50))] | |
[land (blend inter 1 | |
(rotate-y 10 | |
(rotate-x -10 | |
(move 6 7 0 (cylinder 20 10)))) | |
(move 20 20 -42 | |
(sphere 100)))] | |
[fill (paint #x5f4d2e (move-z -.1 land))] | |
[crust (paint #x3da447 (diff land fill))] | |
[land (union crust fill)] | |
[shore (paint 'green (diff land sea))] | |
[seabed (paint 'red (inter land sea))] | |
[depths-dist -.05] | |
[depths (move-z depths-dist sea)] | |
[depths-cut (move-z depths-dist (plane 0 0 1))] | |
[water (union | |
(paint #x4974fc (diff sea land depths-cut)) | |
(paint #x0c32ab (diff depths land)))]) | |
(inter clip | |
(union water land)))) | |
(define (tree x y z size) | |
(let ([half (* size .5)] | |
[third (* size 1/3)] | |
[tuft | |
(paint 'green | |
(move x y z | |
(align 0 0 (* -1. (random)) | |
(sphere size))))]) | |
(if (size . < . 0.1) | |
tuft | |
(blend union third tuft | |
(tree x y (+ z half) half))))) | |
(define (house x y z side height) | |
(move x y z | |
(align 0 0 -1 | |
(rotate-z (+ 44 (* (random) 2.)) | |
(box side side height))))) | |
(define cityscape | |
(inter clip | |
(let* ([evaluator (sdf-build seascape)]) | |
(begin0 | |
(apply union | |
(filter | |
(λ (x) (not (null? x))) | |
(for*/list ([y (in-range -5.125 5.125 .25)] | |
[x (in-range -5.125 5.125 .25)]) | |
(let-values ([(hit hit-x hit-y hit-z) (sdf-ray-march evaluator x y 50. 0. 0. -1.)]) | |
(if (and hit (hit-z . > . 0.1)) | |
(let* ([side (* (random) .25)] | |
[height (+ (* (random) side 1.1) side)] | |
[tree-size (+ (* (random) .25) .15)]) | |
(if (side . > . 0.125) | |
(house x y hit-z side height) | |
(tree x y hit-z tree-size))) | |
null))))) | |
(sdf-free evaluator))))) | |
(define model (union cityscape seascape)) |
Author
Aeva
commented
Jun 12, 2022
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