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Example implementation of Minecraft: Bedrock block state network hash computation
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public class PaletteHashTest { | |
private static final int FNV1_32_INIT = 0x811c9dc5; | |
private static final int FNV1_PRIME_32 = 0x01000193; | |
public static void main(String[] args) throws Exception { | |
NbtMap blockState = NbtMap.builder() | |
.putString("name", "minecraft:bamboo_hanging_sign") | |
.putCompound("states", NbtMap.builder() | |
.putInt("facing_direction", 3) | |
.putInt("ground_sign_direction", 9) | |
.putByte("attached_bit", (byte) 1) | |
.putByte("hanging", (byte) 0) | |
.build()) | |
.build(); | |
System.out.printf("hash: %s%n", createHash(blockState)); | |
} | |
public static int createHash(NbtMap block) { | |
if (block.getString("name").equals("minecraft:unknown")) { | |
return -2; // This is special case | |
} | |
NbtMap tag = NbtMap.builder() | |
.putString("name", block.getString("name")) | |
.putCompound("states", NbtMap.fromMap( | |
new TreeMap<>(block.getCompound("states")))) | |
.build(); | |
byte[] bytes; | |
try (ByteArrayOutputStream stream = new ByteArrayOutputStream(); | |
NBTOutputStream outputStream = NbtUtils.createWriterLE(stream)) { | |
outputStream.writeTag(tag); | |
bytes = stream.toByteArray(); | |
} catch (IOException e) { | |
throw new RuntimeException(e); | |
} | |
return fnv1a_32(bytes); | |
} | |
public static int fnv1a_32(byte[] data) { | |
int hash = FNV1_32_INIT; | |
for (byte datum : data) { | |
hash ^= (datum & 0xff); | |
hash *= FNV1_PRIME_32; | |
} | |
return hash; | |
} | |
} |
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