Minimal D3D11 reference implementation: An uncluttered Direct3D 11 setup + basic rendering primer and API familiarizer. Complete, runnable Windows application contained in a single function and laid out in a linear, step-by-step fashion that should be easy to follow from the code alone. ~200 LOC. No modern C++, OOP or (other) obscuring cruft. View on YouTube
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//so that the implementation compiles. | |
//If you are using this file as .h remove this | |
#define MODULE_IMPL_ALL | |
//rdtsc.h | |
#ifndef MODULE_TSC | |
#define MODULE_TSC | |
#ifdef __cplusplus | |
extern "C" { |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// | |
// Author: Jonathan Blow | |
// Version: 1 | |
// Date: 31 August, 2018 | |
// | |
// This code is released under the MIT license, which you can find at | |
// | |
// https://opensource.org/licenses/MIT | |
// | |
// |