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//2 functions to pause and resume animation, I take from here and convert to Swift. | |
func pauseLayer(layer: CALayer) { | |
let pausedTime: CFTimeInterval = layer.convertTime(CACurrentMediaTime(), fromLayer: nil) | |
layer.speed = 0.0 | |
layer.timeOffset = pausedTime | |
} | |
func resumeLayer(layer: CALayer) { | |
let pausedTime: CFTimeInterval = layer.timeOffset | |
layer.speed = 1.0 | |
layer.timeOffset = 0.0 | |
layer.beginTime = 0.0 | |
let timeSincePause: CFTimeInterval = layer.convertTime(CACurrentMediaTime(), fromLayer: nil) - pausedTime | |
layer.beginTime = timeSincePause | |
} | |
//I have a button to pause or resume the animation which is initialed in viewDidLoad: | |
var pause = false | |
override func viewDidAppear(animated: Bool) { | |
super.viewDidAppear(animated) | |
UIView.animateWithDuration(10.5, delay:0.0, options: [], animations:{ | |
self.image.transform = CGAffineTransformMakeTranslation(0.0, 200) | |
}, completion: nil) | |
} | |
@IBAction func changeState() { | |
let layer = image.layer | |
pause = !pause | |
if pause { | |
pauseLayer(layer) | |
} else { | |
resumeLayer(layer) | |
} | |
} | |
//sourec: http://stackoverflow.com/questions/33994520/how-to-pause-and-resume-uiview-animatewithduration |
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