Created
March 17, 2025 23:44
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void LFGPlayerScript::OnLogin(Player* player, bool /*loginFirst*/) | |
{ | |
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER)) | |
return; | |
// Temporal: Trying to determine when group data and LFG data gets desynched | |
ObjectGuid guid = player->GetGUID(); | |
ObjectGuid gguid = sLFGMgr->GetGroup(guid); | |
if (Group const* group = player->GetGroup()) | |
{ | |
ObjectGuid gguid2 = group->GetGUID(); | |
if (gguid != gguid2) | |
{ | |
TC_LOG_ERROR("lfg", "{} on group {} but LFG has group {} saved... Fixing.", | |
player->GetSession()->GetPlayerInfo(), gguid2.ToString(), gguid.ToString()); | |
sLFGMgr->SetupGroupMember(guid, group->GetGUID()); | |
} | |
} | |
sLFGMgr->SetTeam(player->GetGUID(), player->GetTeam()); | |
/// @todo - Restore LfgPlayerData and send proper status to player if it was in a group | |
} |
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