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function CARRYMOBapplyEffect(e: entity, effect: potioneffecttype, min_tier: number, duration: timespan): | |
set {_flag} to false | |
loop potion effects of {_e}: | |
type of loop-value is {_effect} | |
set {_duration} to {_duration} - (potion duration of loop-value) | |
{_duration} > 0 seconds | |
potion tier of loop-value > {_min_tier} | |
set {_flag} to true |
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<div id="eldritchhorror" contenteditable></div> | |
<button id="eldritchgod" onclick="owo()">OwOify</button> |