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#ifdef GL_FRAGMENT_PRECISION_HIGH | |
precision highp float; | |
#else | |
precision mediump float; | |
#endif | |
uniform vec2 resolution; | |
uniform vec2 cameraAddent; | |
uniform mat2 cameraOrientation; | |
uniform samplerExternalOES cameraBack; |
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#extension GL_OES_standard_derivatives : enable | |
precision mediump float; | |
uniform vec2 resolution; | |
uniform vec2 cameraAddent; | |
uniform mat2 cameraOrientation; | |
uniform samplerExternalOES cameraBack; | |
void main(void) { |