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// DONT PUT IN EDITOR FOLDER | |
using System; | |
using UnityEngine; | |
/// <summary> | |
/// Attribute used to show or hide the Field depending on certain conditions | |
/// </summary> | |
[AttributeUsage(AttributeTargets.Field, AllowMultiple = false, Inherited = true)] | |
public class ShowWhenAttribute : PropertyAttribute { |
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using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
/// <summary> | |
/// | |
/// Unity 引擎的 mesh 顶点顺序如下: | |
/// | |
/// (0)-------(1)(4)-------(5) | |
/// | | | | |
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/*The MIT License (MIT) | |
Copyright (c) 2016 Edward Rowe (@edwardlrowe) | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: |