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class Collectible { | |
constructor(mesh, onApply) { | |
this.mesh = new THREE.Object3D() | |
const bubble = new THREE.Mesh( | |
new THREE.SphereGeometry(10, 100, 100), | |
new THREE.MeshPhongMaterial({ | |
color: COLOR_COLLECTIBLE_BUBBLE, | |
transparent: true, | |
opacity: .4, | |
flatShading: true, | |
}) | |
) | |
this.mesh.add(bubble) | |
this.mesh.add(mesh) | |
... | |
} | |
tick(deltaTime) { | |
rotateAroundSea(this, deltaTime, world.collectiblesSpeed) | |
// rotate collectible for visual effect | |
this.mesh.rotation.y += deltaTime * 0.002 * Math.random() | |
this.mesh.rotation.z += deltaTime * 0.002 * Math.random() | |
// collision? | |
if (utils.collide(airplane.mesh, this.mesh, world.collectibleDistanceTolerance)) { | |
this.onApply() | |
this.explode() | |
} | |
// passed-by? | |
else if (this.angle > Math.PI) { | |
sceneManager.remove(this) | |
} | |
} | |
explode() { | |
spawnParticles(this.mesh.position.clone(), 15, COLOR_COLLECTIBLE_BUBBLE, 3) | |
sceneManager.remove(this) | |
audioManager.play('bubble') | |
// animation to make it very obvious that we collected this item | |
TweenMax.to(...) | |
} | |
} | |
function spawnSimpleGunCollectible() { | |
const gun = SimpleGun.createMesh() | |
gun.scale.set(0.25, 0.25, 0.25) | |
gun.position.x = -2 | |
new Collectible(gun, () => { | |
airplane.equipWeapon(new SimpleGun()) | |
}) | |
} |
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