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@h3r2tic
h3r2tic / raymarch.hlsl
Last active June 6, 2025 06:28
Depth buffer raymarching for contact shadows, SSGI, SSR, etc.
// Copyright (c) 2023 Tomasz Stachowiak
//
// This contribution is dual licensed under EITHER OF
//
// Apache License, Version 2.0, (http://www.apache.org/licenses/LICENSE-2.0)
// MIT license (http://opensource.org/licenses/MIT)
//
// at your option.
#include "/inc/frame_constants.hlsl"
@munrocket
munrocket / wgsl_noise.md
Last active June 10, 2025 01:29
WGSL Noise Algorithms

WGSL Noise Algorithms

Good and fast integer hash

// https://www.pcg-random.org/
fn pcg(n: u32) -> u32 {
    var h = n * 747796405u + 2891336453u;
    h = ((h >> ((h >> 28u) + 4u)) ^ h) * 277803737u;
    return (h >> 22u) ^ h;
}
@nemotoo
nemotoo / .gitattributes
Last active May 22, 2025 06:54
.gitattributes for Unity3D with git-lfs
## Unity ##
*.cs diff=csharp text
*.cginc text
*.shader text
*.mat merge=unityyamlmerge eol=lf
*.anim merge=unityyamlmerge eol=lf
*.unity merge=unityyamlmerge eol=lf
*.prefab merge=unityyamlmerge eol=lf