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March 30, 2019 10:54
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CoreAnimationTutorial-ViewController.swift
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// | |
// ViewController.swift | |
// Core Animations | |
// | |
// Created by Bilguun Batbold on 29/3/19. | |
// Copyright © 2019 Bilguun. All rights reserved. | |
// | |
import UIKit | |
class ViewController: UIViewController, CAAnimationDelegate { | |
let gradient = CAGradientLayer() | |
// list of array holding 2 colors | |
var gradientSet = [[CGColor]]() | |
// current gradient index | |
var currentGradient: Int = 0 | |
// colors to be added to the set | |
let colorOne = #colorLiteral(red: 0.2392156869, green: 0.6745098233, blue: 0.9686274529, alpha: 1).cgColor | |
let colorTwo = #colorLiteral(red: 0.8078431487, green: 0.02745098062, blue: 0.3333333433, alpha: 1).cgColor | |
let colorThree = #colorLiteral(red: 0.9607843161, green: 0.7058823705, blue: 0.200000003, alpha: 1).cgColor | |
// create outlet in the storyboard with type CountdownProgressBar | |
@IBOutlet weak var countdownProgressBar: CountdownProgressBar! | |
override func viewDidLoad() { | |
super.viewDidLoad() | |
// Do any additional setup after loading the view. | |
view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(handleTap))) | |
} | |
override func viewDidLayoutSubviews() { | |
super.viewDidLayoutSubviews() | |
createGradientView() | |
countdownProgressBar.startCoundown(duration: 10, showPulse: true) | |
} | |
/// Creates gradient view | |
func createGradientView() { | |
// overlap the colors and make it 3 sets of colors | |
gradientSet.append([colorOne, colorTwo]) | |
gradientSet.append([colorTwo, colorThree]) | |
gradientSet.append([colorThree, colorOne]) | |
// set the gradient size to be the entire screen | |
gradient.frame = self.view.bounds | |
gradient.colors = gradientSet[currentGradient] | |
gradient.startPoint = CGPoint(x:0, y:0) | |
gradient.endPoint = CGPoint(x:1, y:1) | |
gradient.drawsAsynchronously = true | |
self.view.layer.insertSublayer(gradient, at: 0) | |
animateGradient() | |
} | |
@objc func handleTap() { | |
print("Tapped") | |
countdownProgressBar.startCoundown(duration: 10, showPulse: true) | |
} | |
func animateGradient() { | |
// cycle through all the colors, feel free to add more to the set | |
if currentGradient < gradientSet.count - 1 { | |
currentGradient += 1 | |
} else { | |
currentGradient = 0 | |
} | |
// animate over 3 seconds | |
let gradientChangeAnimation = CABasicAnimation(keyPath: "colors") | |
gradientChangeAnimation.duration = 3.0 | |
gradientChangeAnimation.toValue = gradientSet[currentGradient] | |
gradientChangeAnimation.fillMode = CAMediaTimingFillMode.forwards | |
gradientChangeAnimation.isRemovedOnCompletion = false | |
gradientChangeAnimation.delegate = self | |
gradient.add(gradientChangeAnimation, forKey: "gradientChangeAnimation") | |
} | |
func animationDidStop(_ anim: CAAnimation, finished flag: Bool) { | |
// if our gradient animation ended animating, restart the animation by changing the color set | |
if flag { | |
gradient.colors = gradientSet[currentGradient] | |
animateGradient() | |
} | |
} | |
} | |
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