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// Processing code by Etienne JACOB | |
// motion blur template by beesandbombs | |
// opensimplexnoise code in another tab might be necessary | |
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
void push() { | |
pushMatrix(); | |
pushStyle(); | |
} | |
void pop() { | |
popStyle(); | |
popMatrix(); | |
} | |
void draw() { | |
if (!recording) { | |
t = mouseX*1.0/width; | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
draw_(); | |
} else { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
c = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
int(result[i][2]*1.0/samplesPerFrame); | |
updatePixels(); | |
saveFrame("fr###.gif"); | |
println(frameCount,"/",numFrames); | |
if (frameCount==numFrames) | |
exit(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 5; | |
int numFrames = 40; | |
float shutterAngle = .6; | |
boolean recording = true; | |
//OpenSimplexNoise noise; | |
int K = 13; | |
int n = 1300; | |
float softplus(float q,float p){ | |
float qq = q+p; | |
if(qq<=0){ | |
return 0; | |
} | |
if(qq>=2*p){ | |
return qq-p; | |
} | |
return 1/(4*p)*qq*qq; | |
} | |
float smth = 110; | |
float rmin = 70; | |
PVector position(float p,float theta){ | |
float pp = map(p,0,1,-0.5*width,2.5*width); | |
float r = rmin + softplus(pp,smth); | |
float z = -softplus(-pp,smth); | |
float x = r*cos(theta); | |
float y = r*sin(theta); | |
return new PVector(x,y,z); | |
} | |
int n1 = 100; | |
int n2 = 50; | |
void draw_surface(){ | |
for(int i=0;i<n1;i++){ | |
float p1 = 1.0*i/n1; | |
float p2 = 1.0*(i+1)/n1; | |
beginShape(TRIANGLE_STRIP); | |
for(int j=0;j<=n2;j++){ | |
float theta1 = TWO_PI*j/n2; | |
PVector pos1 = position(p1,theta1); | |
PVector pos2 = position(p2,theta1); | |
fill(0); | |
noStroke(); | |
vertex(pos1.x,pos1.y,pos1.z-1); | |
vertex(pos2.x,pos2.y,pos2.z-1); | |
} | |
endShape(); | |
} | |
} | |
class Dot{ | |
float offset = random(1); | |
float sz = 4*pow(random(1),2.5); | |
float theta0 = random(TWO_PI); | |
int N = floor(1+60*pow(random(1),2.0)); | |
void show(){ | |
for(int k=0;k<K;k++){ | |
for(int j=0;j<N;j++){ | |
float p = 1-((k+0.1*j/50+t+offset)/K)%1; | |
strokeWeight(sz); | |
stroke(255); | |
PVector pos = position(p,theta0+7*pow(1-p,4.0)); | |
point(pos.x,pos.y,pos.z); | |
} | |
} | |
} | |
} | |
Dot[] array = new Dot[n]; | |
void setup(){ | |
size(600,600,P3D); | |
result = new int[width*height][3]; | |
//noise = new OpenSimplexNoise(); | |
for(int i=0;i<n;i++){ | |
array[i] = new Dot(); | |
} | |
} | |
void draw_(){ | |
background(0); | |
push(); | |
translate(width/2,-70+height/2,0.35*width); | |
rotateX(0.9); | |
draw_surface(); | |
for(int i=0;i<n;i++){ | |
array[i].show(); | |
} | |
pop(); | |
} |
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