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int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
void push() { | |
pushMatrix(); | |
pushStyle(); | |
} | |
void pop() { | |
popStyle(); | |
popMatrix(); | |
} | |
void draw() { | |
if (!recording) { | |
t = mouseX*1.0/width; | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
draw_(); | |
} else { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
c = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
int(result[i][2]*1.0/samplesPerFrame); | |
updatePixels(); | |
saveFrame("fr###.png"); | |
println(frameCount,"/",numFrames); | |
if (frameCount==numFrames) | |
exit(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 4; | |
int numFrames = 100; | |
float shutterAngle = .7; | |
boolean recording = true; | |
OpenSimplexNoise noise; | |
int n = 10; | |
int r = 160; | |
float motion_rad = 1.0; | |
float l = 50; | |
class Center{ | |
float cx; | |
float cy; | |
float seed = random(1000); | |
float ii; | |
float theta; | |
Center(float i){ | |
theta = i*TWO_PI/n; | |
ii = i; | |
cx = r*cos(theta); | |
cy = r*sin(theta); | |
} | |
float x(float q){ | |
return cx+l*(float)noise.eval(seed+motion_rad*cos(TWO_PI*(t+q)),motion_rad*sin(TWO_PI*(t+q))); | |
} | |
float y(float q){ | |
return cy+l*(float)noise.eval(2*seed+motion_rad*cos(TWO_PI*(t+q)),motion_rad*sin(TWO_PI*(t+q))); | |
} | |
/*float x(float q){ | |
return r*cos(theta)+l*cos(TWO_PI*(t+q+1.0*ii/n)); | |
} | |
float y(float q){ | |
return r*sin(theta)+l*sin(TWO_PI*(t+q+1.0*ii/n)); | |
}*/ | |
void show(){ | |
fill(255); | |
//noStroke(); | |
//fill(255,125); | |
stroke(255); | |
ellipse(x(0),y(0),6,6); | |
} | |
} | |
Center[] array = new Center[n]; | |
void setup(){ | |
size(500,500,P3D); | |
result = new int[width*height][3]; | |
noise = new OpenSimplexNoise(); | |
for(int i=0;i<n;i++){ | |
array[i] = new Center(i); | |
} | |
} | |
int m = 300; | |
float offset_factor = 0.5; | |
void draw_(){ | |
background(0); | |
push(); | |
translate(width/2,height/2); | |
strokeWeight(1); | |
for(int i=0;i<n;i++){ | |
array[i].show(); | |
} | |
stroke(255,70); | |
strokeWeight(2); | |
for(int i=0;i<n;i++){ | |
for(int j=0;j<i;j++){ | |
//float d = 1.0*dist(array[i].x(0),array[i].y(0),array[j].x(0),array[j].y(0))/(1.0*width); | |
float d = 1.0; | |
for(int k=0;k<=m;k++){ | |
float tt = 1.0*k/m; | |
float xx = lerp(array[i].x(-d*offset_factor*tt),array[j].x(-d*offset_factor*(1-tt)),tt); | |
float yy = lerp(array[i].y(-d*offset_factor*tt),array[j].y(-d*offset_factor*(1-tt)),tt); | |
point(xx,yy); | |
} | |
} | |
} | |
/* | |
stroke(255); | |
strokeWeight(1); | |
for(int i=0;i<n;i++){ | |
line(array[i].x(0),array[i].y(0),0,0); | |
} | |
fill(255); | |
ellipse(0,0,6,6);*/ | |
pop(); | |
} |
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Awesome! has the motion of the squids from the matrix movies