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// Processing code by Etienne JACOB | |
// motion blur template by beesandbombs | |
// opensimplexnoise code in another tab might be necessary | |
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
void push() { | |
pushMatrix(); | |
pushStyle(); | |
} | |
void pop() { | |
popStyle(); | |
popMatrix(); | |
} | |
void draw() { | |
if (!recording) { | |
t = mouseX*1.0/width; | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
draw_(); | |
} else { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
c = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
int(result[i][2]*1.0/samplesPerFrame); | |
updatePixels(); | |
saveFrame("fr###.gif"); | |
println(frameCount,"/",numFrames); | |
if (frameCount==numFrames) | |
exit(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 7; | |
int numFrames = 35; | |
float shutterAngle = 1.0; | |
boolean recording = true; | |
OpenSimplexNoise noise; | |
float r = 170; | |
float R = 1000; | |
void drawRectangle(float theta, float alpha, float sz){ | |
push(); | |
translate(0,-R+R*cos(alpha),R*sin(alpha)); | |
push(); | |
rotateX(alpha); | |
rotateZ(theta); | |
rotateX(HALF_PI); | |
translate(0,0,r); | |
colorMode(HSB); | |
fill(255); | |
stroke(255); | |
rect(0,0,sz/7,3*sz); | |
translate(0,0,2); | |
fill(0); | |
stroke(0); | |
rect(0,0,70,70); | |
pop(); | |
pop(); | |
} | |
int n = 1000; | |
class Star{ | |
float sz = random(5,25); | |
float seed = random(10,1000); | |
float mr = 0.75; | |
float theta = random(TWO_PI); | |
float offset = random(1); | |
float sz(){ | |
return map((float)noise.eval(seed+mr*cos(TWO_PI*t),mr*sin(TWO_PI*t)),-1,1,sz/3,sz); | |
} | |
} | |
Star[] array = new Star[n]; | |
void setup(){ | |
size(600,600,P3D); | |
result = new int[width*height][3]; | |
noise = new OpenSimplexNoise(); | |
rectMode(CENTER); | |
for(int i=0;i<n;i++){ | |
array[i] = new Star(); | |
} | |
} | |
int N = 16; | |
void draw_(){ | |
background(0); | |
push(); | |
translate(width/2,height/2); | |
translate(0,-0.05*height,0.2*height); | |
for(int i=0;i<n;i++){ | |
Star st = array[i]; | |
for(int j=0;j<N;j++){ | |
float alpha = map(j+st.offset-t,N,0,-PI,PI); | |
drawRectangle(st.theta+0.0*alpha,alpha,st.sz()); | |
} | |
} | |
pop(); | |
} |
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