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nommiin / input.cpp
Last active March 5, 2026 01:54
A basic shim for adding keyboard support to Minecraft Console Edition
#include "stdafx.h"
#include <Windows64\4JLibs\inc\4J_Input.h>
#include <Common\App_enums.h>
#include <Windows.h>
C_4JInput InputManager;
void C_4JInput::Initialise(int iInputStateC, unsigned char ucMapC, unsigned char ucActionC, unsigned char ucMenuActionC)
7/10/12 10:45:16.780 AM webgame: (24)d: NGUITextDrawable handleCommand loaded
7/10/12 10:45:16.780 AM webgame: (23)d: NGUIImageDrawable handleCommand loaded
7/10/12 10:45:16.781 AM webgame: (1193)d: Sq3Initializer: can now use sqlite on multiple threads, using the sam connection
7/10/12 10:45:16.782 AM webgame: @@@ main
7/10/12 10:45:16.805 AM webgame: (127)@@@ GameAppDelegate:didFinishLaunchingWithOptions
7/10/12 10:45:16.806 AM webgame: (128)i: ngCore Application Created
7/10/12 10:45:16.808 AM webgame: (173)i: Setting map[NgStartingServer] = http://192.168.111.251:8002
7/10/12 10:45:16.808 AM webgame: (173)i: Setting map[NgStartingGame] = FFB/client
7/10/12 10:45:16.809 AM webgame: (173)i: Setting map[NgBootServer] = https://games-secure.mobage.com/mobage/games/mobageBoot
7/10/12 10:45:16.809 AM webgame: (173)i: Setting map[nativeLog] = true