Created
February 2, 2018 09:16
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import {ShaderLib, ShaderMaterial, UniformsUtils, Vector4} from "three"; | |
const ParallaxShader = ShaderLib.standard; | |
export class ParallaxMaterial extends ShaderMaterial { | |
constructor(parameters) { | |
super(parameters); | |
this.lights = true; | |
} | |
public static createFrom(meshStandardMaterial) { | |
let shaderParams = copyFrom(meshStandardMaterial); | |
return new ParallaxMaterial(shaderParams); | |
} | |
} | |
function copyFrom(source) { | |
let uniforms = UniformsUtils.clone(ParallaxShader.uniforms); | |
let vertexShader = ParallaxShader.vertexShader; | |
let fragmentShader = ParallaxShader.fragmentShader; | |
uniforms.diffuse.value = source.color; | |
uniforms.roughness.value = source.roughness; | |
uniforms.metalness.value = source.metalness; | |
uniforms.map.value = source.map; | |
uniforms.offsetRepeat = {value: new Vector4( source.map.offset.x, source.map.offset.y, source.map.repeat.x, source.map.repeat.y) }; | |
uniforms.lightMap.value = source.lightMap; | |
uniforms.lightMapIntensity.value = source.lightMapIntensity; | |
uniforms.aoMap.value = source.aoMap; | |
uniforms.aoMapIntensity.value = source.aoMapIntensity; | |
uniforms.emissive.value = source.emissive.multiply(source.emissiveIntensity); | |
uniforms.emissiveMap.value = source.emissiveMap; | |
uniforms.bumpMap.value = source.bumpMap; | |
uniforms.bumpScale.value = source.bumpScale; | |
uniforms.normalMap.value = source.normalMap; | |
uniforms.normalScale.value = source.normalScale; | |
uniforms.displacementMap.value = source.displacementMap; | |
uniforms.displacementScale.value = source.displacementScale; | |
uniforms.displacementBias.value = source.displacementBias; | |
uniforms.roughnessMap.value = source.roughnessMap; | |
uniforms.metalnessMap.value = source.metalnessMap; | |
uniforms.alphaMap.value = source.alphaMap; | |
uniforms.envMap.value = source.envMap; | |
uniforms.envMapIntensity.value = source.envMapIntensity; | |
uniforms.refractionRatio.value = source.refractionRatio; | |
return { | |
name: 'ParallaxShader', | |
uniforms, | |
defines: { | |
"STANDARD": '' | |
}, | |
vertexShader, | |
fragmentShader | |
}; | |
} |
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