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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -7,6 +7,7 @@ class SimpleImportFBXOperator(bpy.types.Operator): def execute(self, context): # WARNING: This is just an example path, please don't use hardcoded paths in production add-ons! # Consider this more advanced solution https://gist.github.com/CGArtPython/f2b3759e27ba1b0eca112c528ebdf1c9 file_path = "E:\\blender_asset_lib\\man.fbx" bpy.ops.import_scene.fbx(filepath=file_path) return {'FINISHED'} -
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,42 @@ import bpy class SimpleImportFBXOperator(bpy.types.Operator): bl_idname = "import_scene.custom_fbx" bl_label = "Import FBX Model" def execute(self, context): # WARNING: This is just an example path, please don't use hardcoded paths in production add-ons! file_path = "E:\\blender_asset_lib\\man.fbx" bpy.ops.import_scene.fbx(filepath=file_path) return {'FINISHED'} class VIEW3D_PT_my_custom_panel(bpy.types.Panel): # class naming convention ‘CATEGORY_PT_name’ # where to add the panel in the UI bl_space_type = "VIEW_3D" # 3D Viewport area (find list of values here https://docs.blender.org/api/current/bpy_types_enum_items/space_type_items.html#rna-enum-space-type-items) bl_region_type = "UI" # Sidebar region (find list of values here https://docs.blender.org/api/current/bpy_types_enum_items/region_type_items.html#rna-enum-region-type-items) bl_category = "My Custom Panel category" # found in the Sidebar bl_label = "My Custom Panel label" # found at the top of the Panel def draw(self, context): """define the layout of the panel""" row = self.layout.row() row.operator("import_scene.custom_fbx", text="Add Man") def register(): bpy.utils.register_class(SimpleImportFBXOperator) bpy.utils.register_class(VIEW3D_PT_my_custom_panel) def unregister(): bpy.utils.unregister_class(VIEW3D_PT_my_custom_panel) bpy.utils.unregister_class(SimpleImportFBXOperator) if __name__ == "__main__": register()