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March 22, 2025 11:37
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koota debug overlay setup
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import { Canvas } from '@react-three/fiber'; | |
import { useActions, useQuery, useTraitEffect, useWorld } from 'koota/react'; | |
import { useLayoutEffect, useRef, useState } from 'react'; | |
import { SceneInfo, Transforms } from '../ecs/base-traits'; | |
import { worldActions } from '../ecs'; | |
import { SceneContainer } from './scene-container'; | |
import { GameUiContainer } from './game-ui/game-ui-container'; | |
export default function App() { | |
const world = useWorld(); | |
const entities = useQuery(Transforms); | |
const drawCallsRef = useRef<HTMLElement>(null!); | |
const renderTimeRef = useRef<HTMLElement>(null!); | |
const frameTimeRef = useRef<HTMLElement>(null!); | |
const numDroppedFramesRef = useRef<HTMLElement>(null!); | |
useTraitEffect(world, SceneInfo, (info) => { | |
if (info && !(info.frameNumber % 5)) { | |
drawCallsRef.current.innerHTML = `${info.drawCalls ?? 0}`; | |
frameTimeRef.current.innerHTML = `${(info.frameTime ?? 0).toFixed(2)}`; | |
renderTimeRef.current.innerHTML = `${(info.renderTime ?? 0).toFixed(2)}`; | |
numDroppedFramesRef.current.innerHTML = `${info.numberDroppedFrames ?? 0} – ${((info.percentDroppedFrames ?? 0) * 100).toFixed(3)}%`; | |
} | |
}); | |
return ( | |
<div className={'text-white'} id={'app'}> | |
<Canvas dpr={[1, 1.5]}> | |
<SceneContainer /> | |
</Canvas> | |
<div className={`opacity-0 interaction-none absolute bottom-5 right-10 bg-black p-2 border rounded-md text-xs`}> | |
<div>Scene Entities:{entities.length}</div> | |
<div> | |
Draw Calls: <span ref={drawCallsRef}>0</span> | |
</div> | |
<div> | |
Render Time: <span ref={renderTimeRef}>0</span>ms | |
</div> | |
<div> | |
Frame Time: <span ref={frameTimeRef}>0</span>ms | |
</div> | |
<div> | |
Dropped Frames: <span ref={numDroppedFramesRef}>0</span> | |
</div> | |
</div> | |
</div> | |
); | |
} |
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