Created
January 6, 2017 07:09
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ace_overheating_enabled = false; | |
ace_overheating_overheatingDispersion = false; | |
[] spawn { | |
sleep 0.5; | |
if (!hasInterface) exitWith {}; | |
waitUntil {player == player}; | |
KEY_W = false; | |
KEY_A = false; | |
KEY_S = false; | |
KEY_D = false; | |
KEY_GO = false; | |
enableCamShake false; | |
player addACtion ["<t color='#00FF00'>Go Juice On</t>", {KEY_GO = true;}]; | |
player addACtion ["<t color='#FF0000'>Go Juice Off</t>", {KEY_GO = false;}]; | |
player addACtion ["<t color='#000000'>-reset from fall-</t>", {player playMove "AidlPercMstpSrasWrflDnon_AI";}]; | |
player addEventHandler ["Fired", { | |
if (player ammo (currentMuzzle player) < 20) then { | |
player setVehicleAmmo 1; | |
}; | |
}]; | |
sleep 3; | |
{ | |
_colorRed = 0.8438; | |
_colorGreen = 0.1383; | |
_colorBlue = 0.1353; | |
if (side _x == resistance) then { | |
_colorRed = 0.1183; | |
_colorGreen = 1; | |
_colorBlue = 0.1867; | |
}; | |
_colorAlpha = 0.3; | |
_timeout = 0; | |
_particleLifeTime = 1; | |
_particleDensity = 5; | |
_particleSize = 2; | |
_particleSpeed = 0; | |
_particleLifting = 1; | |
_windEffect = 0; | |
_effectSize = 1; | |
_expansion = 1; | |
_emitter = "#particlesource" createVehicleLocal (getPos _x); | |
_emitter attachTo [_x, [0,0,0]]; | |
_emitter setParticleParams [["\A3\data_f\ParticleEffects\Universal\Universal_02",8,0,40,1],"","billboard",1,_particleLifeTime,[0,0,0],[0,0,2*_particleSpeed],0,0.05,0.04*_particleLifting,0.05*_windEffect,[1 *_particleSize + 0, 1.8 * _particleSize + 15], | |
[[1*_colorRed,1*_colorGreen,1*_colorBlue,1*_colorAlpha],[1*_colorRed,1*_colorGreen,1*_colorBlue,0.9*_colorAlpha],[1*_colorRed,1*_colorGreen,1*_colorBlue,0.6*_colorAlpha],[1*_colorRed,1*_colorGreen,1*_colorBlue,0*_colorAlpha]], | |
[1,0.55,0.35], 0.1, 0.08*_expansion, "", "", ""]; | |
_emitter setParticleRandom [_particleLifeTime/4, [0.5*_effectSize,0.5*_effectSize,0.2*_effectSize], [0.3,0.3,0.5], 1, 0, [0,0,0,0.06], 0, 0]; | |
_emitter setDropInterval (1/_particleDensity); | |
_x setVariable ["pabst_emiter", _emitter]; | |
_x addEventHandler ["Killed", {deleteVehicle ((_this select 0) getVariable ["pabst_emiter", objNull]);}]; | |
} forEach allUnits; | |
player setVariable ["ACE_GForceCoef", 0.1]; | |
{ | |
_x removeAllEventHandlers "HandleDamage"; | |
} forEach allUnits; | |
player addEventHandler ["HandleDamage", { | |
_unit = _this select 0; | |
_selectionName = _this select 1; | |
_damage = _this select 2; | |
_type = _this select 4; | |
_hitName = switch (_selectionName) do { | |
case ("leg_r"): {"HitRightLeg"}; | |
case ("hand_r"): {"HitRightArm"}; | |
case ("leg_l"): {"HitLeftLeg"}; | |
case ("hand_l"): {"HitLeftArm"}; | |
case ("head"): {"HitHead"}; | |
case ("body"): {"HitBody"}; | |
default {"HitBody"}; | |
}; | |
_curDam = player getHitPointDamage _hitName; | |
_result = if ((_type == "") || (_type == "DemoCharge_Remote_Ammo_Scripted") || (_type == "IEDUrbanBig_Remote_Ammo")) then { | |
_curDam | |
} else { | |
_damage | |
}; | |
_result | |
}]; | |
(findDisplay 46) displayAddEventHandler ["KeyDown", | |
"_handled = false; | |
switch (true) do { | |
case ((_this select 1) in (actionKeys 'MoveForward')): {KEY_W = true;}; | |
case ((_this select 1) in (actionKeys 'TurnLeft')): {KEY_A = true;}; | |
case ((_this select 1) in (actionKeys 'MoveBack')): {KEY_S = true;}; | |
case ((_this select 1) in (actionKeys 'TurnRight')): {KEY_D = true;}; | |
}; | |
_handled;"]; | |
(findDisplay 46) displayAddEventHandler ["KeyUP", | |
"_handled = false; | |
switch (true) do { | |
case ((_this select 1) in (actionKeys 'MoveForward')): {KEY_W = false;}; | |
case ((_this select 1) in (actionKeys 'TurnLeft')): {KEY_A = false;}; | |
case ((_this select 1) in (actionKeys 'MoveBack')): {KEY_S = false;}; | |
case ((_this select 1) in (actionKeys 'TurnRight')): {KEY_D = false;}; | |
}; | |
_handled;"]; | |
0 fadeSound 0.5; | |
[{ | |
if ((isNull player) || {!alive player}) exitWith {}; | |
params ["_args"]; | |
_args params ["_lastTime"]; | |
_delta = time - _lastTime; | |
_args set [0, time]; | |
if (KEY_GO) then { | |
_playerPosATL = getPosATL player; | |
_movementX = 0; | |
_movementY = 0; | |
_bombRange = 20 * _delta; | |
if (KEY_W) then {_movementY = 1 * _bombRange;}; | |
if (KEY_A) then {_movementX = 1 * _bombRange;}; | |
if (KEY_S) then {_movementY = -1 * _bombRange;}; | |
if (KEY_D) then {_movementX = -1 * _bombRange;}; | |
_newZ = if ((_playerPosATL select 2) < 20) then { | |
(20 - (_playerPosATL select 2)) / 5; | |
} else { | |
0; | |
}; | |
if ((_playerPosATL select 2) < 30) then { | |
if (((velocity player) select 2) < -10) then { | |
_newZ = _newZ + 1; | |
}; | |
if (((velocity player) select 2) < -20) then { | |
_newZ = _newZ + 1.5; | |
}; | |
if ((_playerPosATL select 2) < 10) then { | |
_newZ = _newZ + (10 - (_playerPosATL select 2)) / 3; | |
}; | |
if ((_playerPosATL select 2) < 5) then { | |
_newZ = _newZ + (5 - (_playerPosATL select 2)) / 1; | |
}; | |
}; | |
if ((_playerPosATL select 2) < 4) then { | |
_newZ = _newZ + 4; | |
}; | |
if ((_playerPosATL select 2) < 2) then { | |
_newZ = _newZ + 4; | |
}; | |
if ((_playerPosATL select 2) > 30) then { | |
if (((velocity player) select 2) > 10) then { | |
_newZ = _newZ - 2.5; | |
}; | |
if ((_playerPosATL select 2) > 40) then { | |
_newZ = _newZ - ((_playerPosATL select 2) - 40) / 5; | |
}; | |
}; | |
if ((_playerPosATL select 2) > 90) then { | |
_newZ = (-15 + -1 * ((velocity player) select 2)); | |
}; | |
_newX = (_movementX * (cos (180 + getDir player))) + (_movementY * (sin (getDir player))); | |
_newY = (_movementX * (sin (getDir player))) + (_movementY * (cos (getDir player))); | |
_diff = [_newX, _newY, _newZ] vectorAdd ((velocity player) vectorMultiply (1-0.05*_delta)); | |
player setVelocity _diff; | |
}; | |
}, 0.1, [time]] call CBA_fnc_addPerFrameHandler; | |
}; |
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