Created
January 23, 2019 14:52
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Custom 3rd person character controller for Unity
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class PlayerMovement : MonoBehaviour { | |
private CharacterController characterController; | |
private Animator animator; | |
private float moveSpeed; | |
private bool hasJumped; | |
[SerializeField] | |
private float walkSpeed = 6; | |
[SerializeField] | |
private float runSpeed = 12; | |
[SerializeField] | |
private float turnSpeed = 50f; | |
[SerializeField] | |
private float jumpHeight = 50f; | |
[SerializeField] | |
private float jumpSpeed = 8.0f; | |
[SerializeField] | |
private float gravity = 9.8f; | |
[SerializeField] | |
private float vertical_speed = 0.0f; | |
private Vector3 turnMovement; | |
private void Awake() | |
{ | |
characterController = GetComponent<CharacterController>(); | |
animator = GetComponentInChildren<Animator>(); | |
} | |
private void Update() | |
{ | |
/* | |
* Animations that doesn't impact movement | |
*/ | |
if (Input.GetKeyDown("b")) | |
{ | |
animator.SetTrigger("Blink"); | |
} | |
if (Input.GetKeyDown("m")) | |
{ | |
animator.SetTrigger("Meow"); | |
} | |
/* | |
* Movement | |
*/ | |
var movement = Vector3.zero; | |
if (Input.GetKey("left shift")) | |
{ | |
moveSpeed = runSpeed; | |
} | |
else | |
{ | |
moveSpeed = walkSpeed; | |
} | |
var horizontal = Input.GetAxis("Horizontal"); | |
var vertical = Input.GetAxis("Vertical"); | |
movement = new Vector3(0, 0, vertical); | |
Vector3 relativeMovement = transform.TransformVector(movement); | |
relativeMovement *= moveSpeed; | |
animator.SetFloat("Speed", movement.magnitude * moveSpeed); | |
if (characterController.isGrounded) | |
{ | |
animator.ResetTrigger("Falling"); | |
animator.ResetTrigger("Jump"); | |
hasJumped = false; | |
vertical_speed = 0.0f; | |
if (Input.GetKeyDown("space")) | |
{ | |
hasJumped = true; | |
animator.SetTrigger("Jump"); | |
relativeMovement.y = jumpHeight; | |
vertical_speed = jumpSpeed; | |
} | |
} | |
else | |
{ | |
if (!hasJumped && vertical_speed < -3.0f) | |
{ | |
animator.SetTrigger("Falling"); | |
} | |
} | |
Debug.Log("Vertical speed: " + vertical_speed); | |
vertical_speed -= gravity * Time.deltaTime; | |
relativeMovement.y = vertical_speed; | |
characterController.Move(relativeMovement * Time.deltaTime); | |
transform.Rotate(Vector3.up, horizontal * turnSpeed * Time.deltaTime); | |
} | |
} |
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