Created
February 13, 2021 12:05
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Cheat engine table for Crashlands v1.5.66-rc.9(Publish v100.0.63.0) Epic
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<?xml version="1.0" encoding="utf-8"?> | |
<CheatTable CheatEngineTableVersion="34"> | |
<CheatEntries> | |
<CheatEntry> | |
<ID>7</ID> | |
<Description>"Character attr"</Description> | |
<Options moHideChildren="1" moAllowManualCollapseAndExpand="1"/> | |
<LastState Activated="1"/> | |
<VariableType>Auto Assembler Script</VariableType> | |
<AssemblerScript>[ENABLE] | |
aobscanmodule(injectCharacter,Crashlands.exe,E8 30 F2 58 FC) // should be unique | |
alloc(newmem,$1000) | |
label(characterAddr) | |
label(code) | |
label(return) | |
newmem: | |
cmp eax, 0 | |
jne code | |
cmp [characterAddr], 0 | |
jne code | |
call Crashlands.exe+A5C0 | |
mov [characterAddr], eax | |
jmp return | |
code: | |
call Crashlands.exe+A5C0 | |
jmp return | |
align 4 cc | |
characterAddr: | |
dd 0 | |
injectCharacter: | |
jmp newmem | |
return: | |
registersymbol(injectCharacter) | |
registersymbol(characterAddr) | |
[DISABLE] | |
injectCharacter: | |
db E8 30 F2 58 FC | |
unregistersymbol(characterAddr) | |
unregistersymbol(injectCharacter) | |
dealloc(newmem) | |
{ | |
// ORIGINAL CODE - INJECTION POINT: "Crashlands.exe"+3A7B38B | |
"Crashlands.exe"+3A7B36E: 8B 01 - mov eax,[ecx] | |
"Crashlands.exe"+3A7B370: 68 D7 94 01 00 - push 000194D7 | |
"Crashlands.exe"+3A7B375: FF 50 08 - call dword ptr [eax+08] | |
"Crashlands.exe"+3A7B378: 89 46 04 - mov [esi+04],eax | |
"Crashlands.exe"+3A7B37B: 8D 46 70 - lea eax,[esi+70] | |
"Crashlands.exe"+3A7B37E: 50 - push eax | |
"Crashlands.exe"+3A7B37F: E8 0C D5 51 00 - call Crashlands.exe+3F98890 | |
"Crashlands.exe"+3A7B384: 83 C4 04 - add esp,04 | |
"Crashlands.exe"+3A7B387: 8B 4E 08 - mov ecx,[esi+08] | |
"Crashlands.exe"+3A7B38A: 50 - push eax | |
// ---------- INJECTING HERE ---------- | |
"Crashlands.exe"+3A7B38B: E8 30 F2 58 FC - call Crashlands.exe+A5C0 | |
// ---------- DONE INJECTING ---------- | |
"Crashlands.exe"+3A7B390: 89 46 0C - mov [esi+0C],eax | |
"Crashlands.exe"+3A7B393: FF 75 08 - push [ebp+08] | |
"Crashlands.exe"+3A7B396: E8 45 BB 53 00 - call Crashlands.exe+3FB6EE0 | |
"Crashlands.exe"+3A7B39B: 83 C4 04 - add esp,04 | |
"Crashlands.exe"+3A7B39E: 8D 46 70 - lea eax,[esi+70] | |
"Crashlands.exe"+3A7B3A1: 50 - push eax | |
"Crashlands.exe"+3A7B3A2: E8 E9 D4 51 00 - call Crashlands.exe+3F98890 | |
"Crashlands.exe"+3A7B3A7: 83 C4 04 - add esp,04 | |
"Crashlands.exe"+3A7B3AA: 50 - push eax | |
"Crashlands.exe"+3A7B3AB: FF 76 04 - push [esi+04] | |
} | |
</AssemblerScript> | |
<CheatEntries> | |
<CheatEntry> | |
<ID>8</ID> | |
<Description>"characterAddr"</Description> | |
<ShowAsHex>1</ShowAsHex> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>4 Bytes</VariableType> | |
<Address>characterAddr</Address> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>66</ID> | |
<Description>"基本属性"</Description> | |
<Options moManualExpandCollapse="1"/> | |
<LastState Value="" RealAddress="00000000"/> | |
<GroupHeader>1</GroupHeader> | |
<CheatEntries> | |
<CheatEntry> | |
<ID>11</ID> | |
<Description>"最大生命"</Description> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>Double</VariableType> | |
<Address>characterAddr</Address> | |
<Offsets> | |
<Offset>0</Offset> | |
</Offsets> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>9</ID> | |
<Description>"韧性"</Description> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>Double</VariableType> | |
<Address>characterAddr</Address> | |
<Offsets> | |
<Offset>10</Offset> | |
</Offsets> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>10</ID> | |
<Description>"移动速度"</Description> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>Double</VariableType> | |
<Address>characterAddr</Address> | |
<Offsets> | |
<Offset>20</Offset> | |
</Offsets> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>12</ID> | |
<Description>"??"</Description> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>Double</VariableType> | |
<Address>characterAddr</Address> | |
<Offsets> | |
<Offset>30</Offset> | |
</Offsets> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>18</ID> | |
<Description>"每秒伤害"</Description> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>Double</VariableType> | |
<Address>characterAddr</Address> | |
<Offsets> | |
<Offset>40</Offset> | |
</Offsets> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>17</ID> | |
<Description>"暴击"</Description> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>Double</VariableType> | |
<Address>characterAddr</Address> | |
<Offsets> | |
<Offset>50</Offset> | |
</Offsets> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>16</ID> | |
<Description>"单次伤害"</Description> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>Double</VariableType> | |
<Address>characterAddr</Address> | |
<Offsets> | |
<Offset>60</Offset> | |
</Offsets> | |
</CheatEntry> | |
</CheatEntries> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>67</ID> | |
<Description>"Buff"</Description> | |
<Options moManualExpandCollapse="1"/> | |
<LastState Value="" RealAddress="00000000"/> | |
<GroupHeader>1</GroupHeader> | |
<CheatEntries> | |
<CheatEntry> | |
<ID>15</ID> | |
<Description>"伤害反弹"</Description> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>Double</VariableType> | |
<Address>characterAddr</Address> | |
<Offsets> | |
<Offset>70</Offset> | |
</Offsets> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>14</ID> | |
<Description>"眩晕"</Description> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>Double</VariableType> | |
<Address>characterAddr</Address> | |
<Offsets> | |
<Offset>80</Offset> | |
</Offsets> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>13</ID> | |
<Description>"燃烧"</Description> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>Double</VariableType> | |
<Address>characterAddr</Address> | |
<Offsets> | |
<Offset>90</Offset> | |
</Offsets> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>39</ID> | |
<Description>"冰封"</Description> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>Double</VariableType> | |
<Address>characterAddr</Address> | |
<Offsets> | |
<Offset>a0</Offset> | |
</Offsets> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>38</ID> | |
<Description>"闪避"</Description> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>Double</VariableType> | |
<Address>characterAddr</Address> | |
<Offsets> | |
<Offset>b0</Offset> | |
</Offsets> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>37</ID> | |
<Description>"流血"</Description> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>Double</VariableType> | |
<Address>characterAddr</Address> | |
<Offsets> | |
<Offset>c0</Offset> | |
</Offsets> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>36</ID> | |
<Description>"生命恢复"</Description> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>Double</VariableType> | |
<Address>characterAddr</Address> | |
<Offsets> | |
<Offset>d0</Offset> | |
</Offsets> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>35</ID> | |
<Description>"施毒"</Description> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>Double</VariableType> | |
<Address>characterAddr</Address> | |
<Offsets> | |
<Offset>e0</Offset> | |
</Offsets> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>34</ID> | |
<Description>"吸血"</Description> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>Double</VariableType> | |
<Address>characterAddr</Address> | |
<Offsets> | |
<Offset>f0</Offset> | |
</Offsets> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>23</ID> | |
<Description>"狂暴"</Description> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>Double</VariableType> | |
<Address>characterAddr</Address> | |
<Offsets> | |
<Offset>100</Offset> | |
</Offsets> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>22</ID> | |
<Description>"强酸"</Description> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>Double</VariableType> | |
<Address>characterAddr</Address> | |
<Offsets> | |
<Offset>110</Offset> | |
</Offsets> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>21</ID> | |
<Description>"加速"</Description> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>Double</VariableType> | |
<Address>characterAddr</Address> | |
<Offsets> | |
<Offset>120</Offset> | |
</Offsets> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>20</ID> | |
<Description>"电击"</Description> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>Double</VariableType> | |
<Address>characterAddr</Address> | |
<Offsets> | |
<Offset>130</Offset> | |
</Offsets> | |
</CheatEntry> | |
</CheatEntries> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>68</ID> | |
<Description>"高级 Buff"</Description> | |
<Options moManualExpandCollapse="1"/> | |
<LastState Value="" RealAddress="00000000"/> | |
<GroupHeader>1</GroupHeader> | |
<CheatEntries> | |
<CheatEntry> | |
<ID>19</ID> | |
<Description>"毒素抗性"</Description> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>Double</VariableType> | |
<Address>characterAddr</Address> | |
<Offsets> | |
<Offset>140</Offset> | |
</Offsets> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>40</ID> | |
<Description>"火焰抗性"</Description> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>Double</VariableType> | |
<Address>characterAddr</Address> | |
<Offsets> | |
<Offset>150</Offset> | |
</Offsets> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>41</ID> | |
<Description>"电击抗性"</Description> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>Double</VariableType> | |
<Address>characterAddr</Address> | |
<Offsets> | |
<Offset>160</Offset> | |
</Offsets> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>42</ID> | |
<Description>"冰冻抗性"</Description> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>Double</VariableType> | |
<Address>characterAddr</Address> | |
<Offsets> | |
<Offset>170</Offset> | |
</Offsets> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>43</ID> | |
<Description>"二头肌强度"</Description> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>Double</VariableType> | |
<Address>characterAddr</Address> | |
<Offsets> | |
<Offset>180</Offset> | |
</Offsets> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>44</ID> | |
<Description>"火焰强度"</Description> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>Double</VariableType> | |
<Address>characterAddr</Address> | |
<Offsets> | |
<Offset>190</Offset> | |
</Offsets> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>45</ID> | |
<Description>"毒素强度"</Description> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>Double</VariableType> | |
<Address>characterAddr</Address> | |
<Offsets> | |
<Offset>1a0</Offset> | |
</Offsets> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>50</ID> | |
<Description>"电击强度"</Description> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>Double</VariableType> | |
<Address>characterAddr</Address> | |
<Offsets> | |
<Offset>1b0</Offset> | |
</Offsets> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>49</ID> | |
<Description>"冰冻强度"</Description> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>Double</VariableType> | |
<Address>characterAddr</Address> | |
<Offsets> | |
<Offset>1c0</Offset> | |
</Offsets> | |
</CheatEntry> | |
</CheatEntries> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>69</ID> | |
<Description>"特殊 Buff"</Description> | |
<Options moManualExpandCollapse="1"/> | |
<LastState Value="" RealAddress="00000000"/> | |
<GroupHeader>1</GroupHeader> | |
<CheatEntries> | |
<CheatEntry> | |
<ID>48</ID> | |
<Description>"隐匿性"</Description> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>Double</VariableType> | |
<Address>characterAddr</Address> | |
<Offsets> | |
<Offset>1d0</Offset> | |
</Offsets> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>47</ID> | |
<Description>"炸弹强度"</Description> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>Double</VariableType> | |
<Address>characterAddr</Address> | |
<Offsets> | |
<Offset>1e0</Offset> | |
</Offsets> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>51</ID> | |
<Description>"进食强度"</Description> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>Double</VariableType> | |
<Address>characterAddr</Address> | |
<Offsets> | |
<Offset>1f0</Offset> | |
</Offsets> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>46</ID> | |
<Description>"时间扭曲"</Description> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>Double</VariableType> | |
<Address>characterAddr</Address> | |
<Offsets> | |
<Offset>200</Offset> | |
</Offsets> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>52</ID> | |
<Description>"宝藏猎人"</Description> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>Double</VariableType> | |
<Address>characterAddr</Address> | |
<Offsets> | |
<Offset>210</Offset> | |
</Offsets> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>58</ID> | |
<Description>"治疗力量"</Description> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>Double</VariableType> | |
<Address>characterAddr</Address> | |
<Offsets> | |
<Offset>220</Offset> | |
</Offsets> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>57</ID> | |
<Description>"生物狩猎"</Description> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>Double</VariableType> | |
<Address>characterAddr</Address> | |
<Offsets> | |
<Offset>230</Offset> | |
</Offsets> | |
</CheatEntry> | |
</CheatEntries> | |
</CheatEntry> | |
</CheatEntries> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>65</ID> | |
<Description>"Pickup amount rate"</Description> | |
<Options moHideChildren="1"/> | |
<LastState Activated="1"/> | |
<VariableType>Auto Assembler Script</VariableType> | |
<AssemblerScript>[ENABLE] | |
aobscanmodule(injectPickupItem,Crashlands.exe,E8 28 5A BB FF) // should be unique | |
alloc(newmem,$1000) | |
label(code) | |
label(return) | |
label(dropAmountRate) | |
newmem: | |
push edx | |
push edi | |
// convert input | |
cvtsi2sd xmm0, [dropAmountRate] | |
movsd [dropAmountRate+4], xmm0 | |
lea edx, [dropAmountRate+4] | |
mov edi, [esp+18] | |
mov [edi+4], edx | |
pop edi | |
pop edx | |
code: | |
call Crashlands.exe+9E6C20 | |
jmp return | |
align 4 cc | |
dropAmountRate: | |
dd 2 | |
dq 0 | |
injectPickupItem: | |
jmp newmem | |
return: | |
registersymbol(injectPickupItem) | |
registersymbol(dropAmountRate) | |
[DISABLE] | |
injectPickupItem: | |
db E8 28 5A BB FF | |
unregistersymbol(dropAmountRate) | |
unregistersymbol(injectPickupItem) | |
dealloc(newmem) | |
{ | |
// ORIGINAL CODE - INJECTION POINT: Crashlands.exe+E311F3 | |
Crashlands.exe+E311D5: 89 86 78 03 00 00 - mov [esi+00000378],eax | |
Crashlands.exe+E311DB: 8D 86 80 01 00 00 - lea eax,[esi+00000180] | |
Crashlands.exe+E311E1: 89 86 7C 03 00 00 - mov [esi+0000037C],eax | |
Crashlands.exe+E311E7: 8B 45 0C - mov eax,[ebp+0C] | |
Crashlands.exe+E311EA: 52 - push edx | |
Crashlands.exe+E311EB: 6A 04 - push 04 | |
Crashlands.exe+E311ED: 8D 56 08 - lea edx,[esi+08] | |
Crashlands.exe+E311F0: 52 - push edx | |
Crashlands.exe+E311F1: 50 - push eax | |
Crashlands.exe+E311F2: 51 - push ecx | |
// ---------- INJECTING HERE ---------- | |
Crashlands.exe+E311F3: E8 28 5A BB FF - call Crashlands.exe+9E6C20 | |
// ---------- DONE INJECTING ---------- | |
Crashlands.exe+E311F8: 83 C4 14 - add esp,14 | |
Crashlands.exe+E311FB: 8B 46 14 - mov eax,[esi+14] | |
Crashlands.exe+E311FE: C7 46 3C 15 00 00 00 - mov [esi+3C],00000015 | |
Crashlands.exe+E31205: 8D 48 FF - lea ecx,[eax-01] | |
Crashlands.exe+E31208: F7 C1 FC FF FF 00 - test ecx,Crashlands.exe+39FFFC | |
Crashlands.exe+E3120E: 0F 84 AE 05 00 00 - je Crashlands.exe+E317C2 | |
Crashlands.exe+E31214: C7 46 10 00 00 00 00 - mov [esi+10],00000000 | |
Crashlands.exe+E3121B: C7 46 14 05 00 00 00 - mov [esi+14],00000005 | |
Crashlands.exe+E31222: C7 46 08 00 00 00 00 - mov [esi+08],00000000 | |
Crashlands.exe+E31229: 8D 8E C0 02 00 00 - lea ecx,[esi+000002C0] | |
} | |
</AssemblerScript> | |
<CheatEntries> | |
<CheatEntry> | |
<ID>62</ID> | |
<Description>"Rate"</Description> | |
<ShowAsSigned>0</ShowAsSigned> | |
<VariableType>4 Bytes</VariableType> | |
<Address>dropAmountRate</Address> | |
</CheatEntry> | |
</CheatEntries> | |
</CheatEntry> | |
<CheatEntry> | |
<ID>60</ID> | |
<Description>"Instant Construct"</Description> | |
<LastState Activated="1"/> | |
<VariableType>Auto Assembler Script</VariableType> | |
<AssemblerScript>[ENABLE] | |
aobscanmodule(injectConstructTimer,Crashlands.exe,E8 80 F0 98 FF) // should be unique | |
alloc(newmem,$1000) | |
label(code) | |
label(return) | |
newmem: | |
push edx | |
mov edx, [esp+4] | |
xorps xmm0, xmm0 | |
movsd [edx], xmm0 | |
pop edx | |
code: | |
call Crashlands.exe+A480 | |
jmp return | |
injectConstructTimer: | |
jmp newmem | |
return: | |
registersymbol(injectConstructTimer) | |
[DISABLE] | |
injectConstructTimer: | |
db E8 80 F0 98 FF | |
unregistersymbol(injectConstructTimer) | |
dealloc(newmem) | |
{ | |
// ORIGINAL CODE - INJECTION POINT: Crashlands.exe+67B3FB | |
Crashlands.exe+67B3D6: FF 36 - push [esi] | |
Crashlands.exe+67B3D8: E8 F3 BF 91 03 - call Crashlands.exe+3F973D0 | |
Crashlands.exe+67B3DD: 83 C4 08 - add esp,08 | |
Crashlands.exe+67B3E0: 89 86 C8 00 00 00 - mov [esi+000000C8],eax | |
Crashlands.exe+67B3E6: 8B 06 - mov eax,[esi] | |
Crashlands.exe+67B3E8: FF 30 - push [eax] | |
Crashlands.exe+67B3EA: E8 F1 BA 93 03 - call Crashlands.exe+3FB6EE0 | |
Crashlands.exe+67B3EF: 83 C4 04 - add esp,04 | |
Crashlands.exe+67B3F2: 8B 8E C8 00 00 00 - mov ecx,[esi+000000C8] | |
Crashlands.exe+67B3F8: FF 76 2C - push [esi+2C] | |
// ---------- INJECTING HERE ---------- | |
Crashlands.exe+67B3FB: E8 80 F0 98 FF - call Crashlands.exe+A480 | |
// ---------- DONE INJECTING ---------- | |
Crashlands.exe+67B400: 6A 03 - push 03 | |
Crashlands.exe+67B402: E8 39 BA 93 03 - call Crashlands.exe+3FB6E40 | |
Crashlands.exe+67B407: 83 C4 04 - add esp,04 | |
Crashlands.exe+67B40A: 8D 46 50 - lea eax,[esi+50] | |
Crashlands.exe+67B40D: C7 46 6C 10 00 00 00 - mov [esi+6C],00000010 | |
Crashlands.exe+67B414: 50 - push eax | |
Crashlands.exe+67B415: E8 76 D4 91 03 - call Crashlands.exe+3F98890 | |
Crashlands.exe+67B41A: 83 C4 04 - add esp,04 | |
Crashlands.exe+67B41D: 8B 4E 04 - mov ecx,[esi+04] | |
Crashlands.exe+67B420: 50 - push eax | |
} | |
</AssemblerScript> | |
</CheatEntry> | |
</CheatEntries> | |
<UserdefinedSymbols/> | |
</CheatTable> |
Is it possible to have an update of this table, because using it for the 1.5.87 rc5 version isn't working anymore.
Or any help to make an update version if it's easier for you ?
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hey i just wanna ask how to use character attr??