Created
November 12, 2020 22:27
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frogatto release tasks
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☐ Content Creation | |
☐ Shadow mechanics | |
☐ Make a few enemy variants that respond to light/shadow. | |
☐ Redo a variant of the mosquitos as moths? | |
☐ Make a bat which wakes up in the light. | |
☐ Make some puzzle mechanics around ligthing. | |
☐ Light-reactive switch | |
☐ Light-once switch | |
☑ Dark, unnavigatable shadow | |
☐ Particle Effects Upgrade | |
☐ Liquids | |
☑ Acid | |
☐ Water surface fizz finalization | |
☑ Water surface line | |
☐ Water surface warp shader a la HFA | |
☐ Current particles | |
☐ Waterfall | |
☐ Boss improvements | |
☐ Moth boss | |
- Current rating: C+ / B | |
☐ Mushroom boss | |
- Current rating: D- / B | |
☐ Airplane boss reprise | |
- Current rating: NA / B | |
- Note: Start playthrough testing. | |
☐ Item system | |
☐ we need to finish off the remaining bits of our item system; probably the last few bits are that we could stand to have are: | |
☐ a good visual explanation of our "element" system | |
- I'm thinking of actually representing the "elemental" aspects you've unlocked (i.e. fire, acid, arcane, etc) in the menu, explicitly. | |
☑ Remove blue rectange from automap | |
☐ Make sure prospera's shop is reliably populated. | |
☐ Make sure we've got a decent treatment in the user menu for all the trophies you've picked up. | |
☐ Ability polish | |
- Taking our abilities and actually working them into enemy designs so that particular hero abilities work really well in certain situations. | |
☐ Story segments | |
☐ A reprise of the airplane boss (where Ralph is piloting the plane) right before milgram would be excellent. | |
☐ There are a few emotional/narrative beats we need to work on. | |
- Enumerate these. | |
☑ Graphics enhancements | |
☑ We can essentially do to them what we did to the dungeon walls - a little perspective and a little texturing will probably make them look dramatically better without needing to gut everything and replace it. | |
- Cannonbreed ought to be able to help us with that house graphics stuff. | |
☑ Finish off the forest house interiors; we've basically "prototyped" the graphics set by using it for Prospera's house - but we need to roll this out across all the other forest houses. | |
☐ Testing & QA (after content created) | |
☐ Playthroughs | |
☐ Bugfixing | |
☐ Release | |
☐ Get Windows releases compiling and uploading to Steam. | |
☐ Get Linux releases compiling and uploading to Steam. | |
☐ Get Mac releases compiling and uploading to Steam. | |
☐ Get NixOS release? Open Skies#0181 said he could help. |
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