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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
/// <summary> | |
/// Mono singleton Class. Extend this class to make singleton component. | |
/// Example: | |
/// <code> | |
/// public class Foo : MonoSingleton<Foo> | |
/// </code>. To get the instance of Foo class, use <code>Foo.instance</code> |
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import resolve from 'rollup-plugin-node-resolve'; | |
import commonjs from 'rollup-plugin-commonjs'; | |
export default { | |
input: 'src/main.js', | |
output: { | |
file: 'public/bundle.js', | |
format: 'iife', // immediately-invoked function expression — suitable for <script> tags | |
sourcemap: true | |
}, |
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//FightCode can only understand your robot | |
//if its class is called Robot | |
var Robot = function(robot) { | |
robot.clone(); | |
robot.turn(45); | |
robot.ahead(200); | |
robot.turn(85); |
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//FightCode can only understand your robot | |
//if its class is called Robot | |
var heIsThere = 0; | |
var Robot = function(robot) { | |
robot.rotateCannon(360); | |
robot.clone(); | |
robot.turn(100); | |
}; |
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//FightCode can only understand your robot | |
//if its class is called Robot | |
var pos = 0; | |
var Robot = function(robot) { | |
}; | |
Robot.prototype.onIdle = function(ev) { | |
var robot = ev.robot; |