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Save Deledrius/027d61f1d0574a7db0a93592d1384704 to your computer and use it in GitHub Desktop.
An easy to work with jump in Godot 4.x
extends CharacterBody2D
@export var move_speed = 200.0
@export var jump_height : float
@export var jump_time_to_peak : float
@export var jump_time_to_descent : float
@onready var jump_velocity : float = ((2.0 * jump_height) / jump_time_to_peak) * -1.0
@onready var jump_gravity : float = ((-2.0 * jump_height) / (jump_time_to_peak * jump_time_to_peak)) * -1.0
@onready var fall_gravity : float = ((-2.0 * jump_height) / (jump_time_to_descent * jump_time_to_descent)) * -1.0
func _physics_process(delta):
velocity.y += get_gravity() * delta
velocity.x = get_input_velocity() * move_speed
if Input.is_action_just_pressed("jump") and is_on_floor():
jump()
move_and_slide()
func get_gravity() -> float:
return jump_gravity if velocity.y < 0.0 else fall_gravity
func jump():
velocity.y = jump_velocity
func get_input_velocity() -> float:
var horizontal := 0.0
if Input.is_action_pressed("left"):
horizontal -= 1.0
if Input.is_action_pressed("right"):
horizontal += 1.0
return horizontal
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