-
-
Save DoctorLai/9258c74c974cd5b0bf387f8aee8d9b1e to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Author: Huahua (https://www.youtube.com/user/xxfflower) | |
// p5 web editor: https://editor.p5js.org | |
var rows = 25; | |
var cols = 25; | |
var a = 20; | |
var s; | |
var f; | |
function Snake() { | |
this.x = 12; | |
this.y = 12; | |
this.sx = 0; | |
this.sy = 0; | |
this.body = [[this.x, this.y]]; | |
this.ss = 1; | |
this.dead = false; | |
this.isDead = function() { | |
return this.dead; | |
} | |
this.len = function() { | |
return this.body.length; | |
} | |
this.update = function() { | |
this.x = constrain(this.x + this.sx, -1, cols); | |
this.y = constrain(this.y + this.sy, -1, rows); | |
if (this.x < 0 || this.y < 0 || this.x == cols || this.y == rows) { | |
this.dead = true; | |
return; | |
} | |
if (this.contains(createVector(this.x, this.y), 3)) { | |
this.dead = true; | |
return; | |
} | |
this.body.pop(); | |
this.body.unshift([this.x, this.y]); | |
} | |
this.dir = function(dx, dy) { | |
if (this.len() > 1) { | |
if (dx !== 0 && dx === -this.sx || | |
dy !== 0 && dy === -this.sy) return; | |
} | |
this.sx = dx; | |
this.sy = dy; | |
} | |
this.draw = function() { | |
fill(255); | |
for (var i = 1; i < this.body.length; ++i) { | |
rect(this.body[i][0] * a, this.body[i][1] * a, a, a); | |
} | |
fill(0, 0, 255); | |
rect(this.body[0][0] * a, this.body[0][1] * a, a, a); | |
} | |
this.canEat = function(v) { | |
return (this.x === v.x && this.y === v.y); | |
} | |
this.eat = function() { | |
this.body.push([this.x, this.y]); | |
} | |
this.contains = function(v, s) { | |
for (var i = s || 0; i < this.body.length; ++i) { | |
if (this.body[i][0] === v.x && | |
this.body[i][1] === v.y) return true; | |
} | |
return false; | |
} | |
} | |
function setup() { | |
createCanvas(cols * a, rows * a); | |
frameRate(10); | |
s = new Snake(); | |
generateFood(); | |
} | |
function draw() { | |
background(30); | |
if (!s.isDead()) { | |
s.update(); | |
if (s.canEat(f)) { | |
s.eat(f); | |
generateFood(); | |
} | |
frameRate(10 + s.len() / 2); | |
} | |
s.draw(); | |
fill(255, 0, 0); | |
rect(f.x * a, f.y * a, a, a); | |
if (s.isDead()){ | |
textSize(32); | |
textAlign(CENTER); | |
fill(255, 0, 255); | |
text('Game Over!', cols * a / 2, rows * a /2); | |
textSize(16); | |
fill(255, 255, 0); | |
text('Press enter to restart', cols * a / 2, rows * a / 2 + 2 * a); | |
} | |
} | |
function generateFood() { | |
while (true) { | |
f = createVector(floor(random()*cols), floor(random()*rows)); | |
if (!s.contains(f)) break; | |
} | |
} | |
function keyPressed() { | |
if (keyCode === LEFT_ARROW) { | |
s.dir(-1, 0); | |
} else if (keyCode == RIGHT_ARROW) { | |
s.dir(1, 0); | |
} else if (keyCode == UP_ARROW) { | |
s.dir(0, -1); | |
} else if (keyCode == DOWN_ARROW) { | |
s.dir(0, 1); | |
} else if (keyCode == ENTER) { | |
if (s.isDead()) { | |
setup(); | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment