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// Copyright (c) Stride contributors (https://stride3d.net). | |
// Distributed under the MIT license. | |
using Stride.Core.Mathematics; | |
using Stride.Engine; | |
using Stride.Input; | |
using System; | |
using System.Threading; | |
using System.Threading.Tasks; |
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using System.Linq; | |
using Stride.Core; | |
using Stride.Core.Annotations; | |
using Stride.Engine; | |
using Stride.Rendering; | |
using Stride.Core.Mathematics; | |
using Stride.UI; | |
using Stride.UI.Panels; | |
using Stride.UI.Controls; | |
using Stride.Graphics; |
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// Copyright (c) Stride contributors (https://stride3d.net). | |
// Distributed under the MIT license. | |
using System; | |
using Stride.Core.Mathematics; | |
using Stride.Engine; | |
[Display("Elliptical Movement with Entity Rotation")] | |
[ComponentCategory("Movements")] | |
[DataContract(nameof(EllipticalMovementRotateEntity))] |
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// Copyright (c) Stride contributors (https://stride3d.net). | |
// Distributed under the MIT license. | |
using System; | |
using System.Collections.Generic; | |
using Stride.Core.Mathematics; | |
using Stride.Engine; | |
using Stride.Core; | |
using Stride.Rendering; | |
using Stride.Core.Annotations; |
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// Copyright (c) Stride contributors (https://stride3d.net). | |
// Distributed under the MIT license. | |
using System; | |
using System.Collections.Generic; | |
using Stride.Core.Mathematics; | |
using Stride.Rendering; | |
using Stride.Games; | |
using Stride.Graphics; | |
using Buffer = Stride.Graphics.Buffer; |
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// Copyright (c) Stride contributors (https://stride3d.net). | |
// Distributed under the MIT license. | |
using Stride.Rendering.Materials.ComputeColors; | |
using Stride.Rendering.Materials; | |
using Stride.Core.Mathematics; | |
using Stride.Rendering; | |
using Stride.Graphics; | |
namespace MaterialExt |
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shader Training1 : ComputeColor, Texturing | |
{ | |
override float4 Compute() | |
{ | |
//float r,g,b; | |
float r = 0.2f; | |
float g = 0.2f; | |
float b = 0.57f; | |
float time = (Global.Time) * 4.0f; |
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using System; | |
using Stride.Engine; | |
using Stride.Input; | |
using R3; | |
namespace RetrieveInputKeyEventWithR3; | |
public class RetriveKeyEventScript: StartupScript | |
{ | |
public override Start() |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
using Stride.Core.Mathematics; | |
using Stride.Input; | |
using Stride.Engine; | |
using System.Diagnostics; | |
using Stride.Graphics; |
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// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp) | |
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information. | |
/* | |
* PARTS OF THIS FILE ARE MODIFICATIONS OF QUAKE 3 CODE UNDER THE FOLLOWING: | |
=========================================================================== | |
Copyright (C) 1999-2005 Id Software, Inc. | |
This file is part of Quake III Arena source code. | |
Quake III Arena source code is free software; you can redistribute it |
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