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April 17, 2019 14:38
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A collation of sources for my Master of Creative Industries major project
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Name | |
Author(s) | |
Link | |
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Game Definitions: A Wittgensteinian Approach | |
Jonne Arjoranta | |
http://gamestudies.org/1401/articles/arjoranta | |
The Definition of 'Game' | |
M. W. Rowe | |
https://www.jstor.org/stable/3751702?seq=1#page_scan_tab_contents | |
A Method For Discovering Values in Digital Games | |
Mary Flanagan, Jonathan Belman, Helen Nissenbaum, Jim Diamond | |
https://tiltfactor.org/wp-content/uploads2/A-Method-For-Discovering-Values-in-Digital-Games.pdf | |
The Game, the Player, the World: Looking for a Heart of Gameness | |
Jesper Juul | |
https://www.jesperjuul.net/text/gameplayerworld/ | |
Value Creation in the Video Game Industry: Industry Economics, Consumer Benefits, and Research Opportunities | |
André Marchand, Thorsten Hennig-Thurau | |
https://www.sciencedirect.com/science/article/pii/S1094996813000170 | |
Paradigm shifts in the video game industry | |
Peter Zackariasson, Timothy L. Wilson | |
https://www.emeraldinsight.com/doi/abs/10.1108/10595421011029857 | |
The Mapping Principle, and a Research Framework for Virtual Worlds | |
Dmitri Williams | |
https://academic.oup.com/ct/article-abstract/20/4/451/4085684 | |
Rules of Play: Game Design Fundamentals | |
Katie Salen, Eric Zimmerman | |
https://books.google.com.au/books?hl=en&lr=&id=UM-xyczrZuQC&oi=fnd&pg=PP13&dq=how+mythology+affects+video+game+design&ots=2BHHx_cCSu&sig=UsVqPbIsLu5sjx-tCOOBjoBYXhI#v=onepage&q&f=false | |
In control or in their shoes? How character attachment differentially influences video game enjoyment and appreciation | |
Bowman, Nicholas David1; Oliver, Mary Beth2; Rogers, Ryan3; Sherrick, Brett4; Woolley, Julia5; Chung, Mun-Young2 (this makes sense in the word doc) | |
https://www.ingentaconnect.com/content/intellect/jgvw/2016/00000008/00000001/art00005 | |
More Than Stories With Buttons: Narrative, Mechanics, and Context as Determinants of Player Experience in Digital Games | |
Malte Elson, Johannes Breuer, James D. Ivory, Thorsten Quandt | |
https://academic.oup.com/joc/article-abstract/64/3/521/4086045 | |
Imagined Commodities: Video Game Localization and Mythologies of Cultural Difference | |
Rebecca Carlson, Jonathan Corliss | |
https://journals.sagepub.com/doi/abs/10.1177/1555412010377322 | |
The Influence of Literature and Myth in Videogames | |
IGN | |
https://au.ign.com/articles/2006/05/18/the-influence-of-literature-and-myth-in-videogames | |
The Role of Fantasy in Videogames: A Reappraisal | |
Liam Murray, John Maher | |
http://www.eludamos.org/index.php/eludamos/article/viewArticle/vol5no1-4/html4 | |
Myths, Monsters and Markets: Ethos, Identification, and the Video Game Adaptations of The Lord of the Rings | |
Mark Rowell Wallin | |
http://gamestudies.org/0701/articles/wallin | |
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