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@DylanDmitri
Last active October 2, 2019 01:24
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Combo focused on lots of card draw + self buff.

Core Cards

4x Season of Growth     (1G, enchantment, draw when you target allied creature with a spell)
4x Gnarlback Rhino      (2GG, 4/4 trample, draw a card when you target with a spell)
4x Incubation Druid     (1G, tap for 1, tap for 3 if upgraded)
4x Stony Strength       (G, instant, add +1/+1 and untap)

+ about 20x cheap self-targetting cards
+ about 5x early board and search

Buff a Rhino with your entire deck. The Rhino charges. You win.

Usually you get one small combo (4-5 cards played, 10 cards drawn) which helps build your engine. Then next turn you can play 12+ cards and win.

Extreme amounts of draw, plus druid mana, plus cheap cards (everything <2 CMC except Rhinos) means that you can safely run 18-19 lands. This helps prevent combos from fizzling.

Stony Strength untaps Incubation Druid (and "adapts" it). This lets you extend combos. If you have a druid in play, each Stony Strength drawn gives net +2 mana and draws extra cards off of Season of Growth.

(question marks indicate cards I have not yet tried)

Mono Green Options

Cheap Self-Targetting Cards

Giant Growth            (G, +3/+3)
Might of the Masses?    (G, +1/+1 for each creature you control)

Steady Aim              (1G, +1/+4 reach, untap) (druid mana)
Growth Cycle            (1G, +3/+3 plus an additional +2/+2 per use) (you always play 3-4)
Gift of Strength        (1G, +3/+3 and reach)
Titanic Growth?         (1G, +4/+4) 

Prey Upon?              (G, fight target)
Rabid Bite              (1G, deal power to creature)
Kenrith's Transformation? (1G, turn into 3/3 elk, either self-target or removal)

Early Board and Search

Silhana Wayfinder       (1G, 2/1, scry top 4 cards for land/creature)
Bond of Flourishing?    (1G, search top 3 to draw permanent, gain 3 life)
Once Upon a Time?       (1G, search top 5 to draw land/creature)

Miscellaneus

Voracious Hydra         (XGG, X/X+1, on ETB either double strength or fight creature)
                        druid + stony silence -> 8/9 trample on turn three
Loaming Shaman?         (1G, a one-of so you don't deck yourself trying to win)

White Splash

White has many combat tricks. Lifelink is nice when consistently buffing creatures to 10+ attack. Flight + Glaring Aegis + Princess lets you hit face consistently at combo end.

Cheap Self-Targetting Cards

Arrester's Zeal?        (W, +2/+2, addendum:flying) 
Defiant Strike?         (W, +1/+0, draw a card)
Gird for Battle?        (W, two +1/+1 counters) (upgrades druid) 
Glaring Aegis           (W, +1/+3 forever, ETB tap target)
Gods Willing?           (W, protection from _color_, draw a card)
Take Heart              (W, +2/+2, 1 life for each attacking creature)
Shepard of the Flock?   (W, return ally to hand) + creature

Faerie Guidemother      (1W, +2/+1 flying) + creature
Angelic Gift            (1W, enchant flying, draw a card)
Battlefield Promotion?  (1W, +1/+1 token, first strike, 2 life) (upgrades druid)
Moment of Heroism?      (1W, +2/+2 lifelink)

Silverflame Squire      (2W, +2/+2 untap) + creature (0 mana card draw on adapted shaman)

Early Board

Beloved Princess        (W, 1/1 lifelink) (good to buff and swing, better than hawk)

Faerie Guidemother      (1W, 1/1 flier)
Shepard of the Flock?   (1W, 3/1)
Silverflame Squire      (1W, 2/1)

Miscellaneus

Rally of Wings?         (1W, untap ALL creatures) (druid mana)
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