Created
January 20, 2015 16:46
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var canvas = document.getElementById('main'); | |
var c = canvas.getContext('2d'); | |
function drawBall(x, y) { | |
c.beginPath(); | |
c.arc(x, y, 10, 0, 2* Math.PI); | |
c.fill(); | |
} | |
var x = 0; | |
var y = 0; | |
var vx = 9; | |
var vy = 4; | |
function draw() { | |
c.clearRect(0, 0, 400, 300); | |
drawBall(x, y); | |
if ((x + vx) > 400) { | |
x = 400 - (x + vx - 400); | |
vx = -vx; | |
} else if ((x + vx) < 0) { | |
x = 0 - (x + vx); | |
vx = -vx; | |
} else { | |
x = x + vx; | |
} | |
if ((y + vy) > 300) { | |
y = 300 - (y + vy - 300); | |
vy = -vy; | |
} else if ((y + vy) < 0) { | |
y = 0 - (y + vy); | |
vy = -vy; | |
} else { | |
y = y + vy; | |
} | |
} | |
setInterval(draw, 1000 / 30); |
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