This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var ui = document.querySelector("[title=Members]") | |
// requires the presence menu to be open (because React) but could be hidden via CSS | |
if ( !ui.className.match("selected") ) { | |
ui.dispatchEvent(new MouseEvent("click",{bubbles: true, cancellable: true})) | |
} | |
//ui.nextSibling.style.display = "none" // hides UI if you are streaming | |
previousMeasures = JSON.parse( localStorage.getItem('hubs-measurements') ); | |
if (!previousMeasures) previousMeasures = [] |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using UnityEditor; | |
using System; | |
using System.Reflection; | |
public class WebWindow : EditorWindow { | |
static Rect windowRect = new Rect(100,100,800,600); | |
static BindingFlags fullBinding = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static; | |
static StringComparison ignoreCase = StringComparison.CurrentCultureIgnoreCase; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections.Generic; | |
using System.Diagnostics; | |
using System.IO; | |
using UnityEditor; | |
using UnityEngine; | |
using Debug = UnityEngine.Debug; | |
using Object = UnityEngine.Object; | |
namespace XYFoundationEditor.Editor.ReferenceFinder | |
{ |