Created
April 20, 2025 03:19
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/** | |
* @typedef {{armors: $Item_[], bonus: [mobEffect: Special.MobEffect, amplifier: number?, showParticles: boolean?]}} $ArmorSetBonus_ | |
* @type {Object.<String, $ArmorSetBonus_} | |
*/ | |
const bonuses = { | |
set1: { | |
armors: ["minecraft:leather_helmet", "minecraft:leather_boots"], | |
bonus: ["speed", 0], | |
}, | |
set2: { | |
armors: ["minecraft:diamond_leggings"], | |
bonus: ["glowing", 0, true], | |
}, | |
set3: { | |
armors: ["minecraft:diamond_chestplate"], | |
bonus: ["regeneration", 1, true], | |
}, | |
}; | |
function armor_set_bonus(/**@type {$ContextUtils$EntityEquipmentContext_}*/ context) { | |
const { entity, previousStack, currentStack } = context; | |
const { potionEffects, armorSlots } = entity; | |
/** @type {Special.Item[]} */ | |
const now_set = armorSlots.toArray().map((i) => i.id); | |
/** @type {Special.Item[]} */ | |
const last_set = armorSlots.toArray().map((i) => (i.id === currentStack.id ? previousStack.id : i.id)); | |
Object.entries(bonuses).forEach((/**@type {[String, $ArmorSetBonus_]}*/ [key, data]) => { | |
let { | |
armors, | |
bonus: [mobEffect, amplifier, showParticles], | |
} = data; | |
// 移除旧的套装奖励 | |
if (!armors.every((item) => last_set.includes(item))) entity.removeEffect(mobEffect); | |
// 添加新的套装奖励 | |
if (armors.every((item) => now_set.includes(item))) | |
// -1 表示永久效果 | |
potionEffects.add(mobEffect, -1, amplifier ?? 0, true, showParticles ?? false); | |
}); | |
} | |
EntityJSEvents.modifyEntity((event) => | |
event.modify("minecraft:player", (modifyBuilder) => { | |
modifyBuilder.onEquipItem((context) => armor_set_bonus(context)); | |
}) | |
); |
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