{
"conditions": [
{
"type": "forge:mod_loaded",
"modid": "${modid}"
}
]
}
{
"fabric:load_conditions": [
{
"condition": "fabric:all_mods_loaded",
"values": [
"${modid}",
"..."
]
}
]
}
{
"type": String,
"ingredients": Array[Object],
"results": Array[Object]
}
{
"item | fluid | tag | fluidTag": String,
"nbt": Object,
"count | amount": Number
}
{
"item | fluid": String,
"nbt": Object,
"chance": Number,
"count | amount": Number
}
Machine | Type Name | ID | Additional Attributes | Remark |
---|---|---|---|---|
Encased Fan | Bluk Haunting | create:haunting |
||
\ | Bluk Washing | create:splashing |
||
Millstone | Milling | create:milling |
{"processingTime": Number} |
^1 |
Curshing Wheel | Crushing | create:crushing |
{"processingTime": Number} |
^1 |
Mechanical Press | Compacting | create:compacting |
{"heatRequirement": "superheated | heated | none"} |
|
\ | Pressing | create:pressing |
||
Mechanical Mixer | Mixing | create:mixing |
{"heatRequirement": "superheated | heated | none"} |
^2^3 |
Item Drain | Item Draining | create:emptying |
||
Spout | Filling by Spout | create:filling |
||
Mechanical Saw | Sawing | create:cutting |
{"processingTime": Number} |
^1 |
Deployer | Deploying | create:deploying |
||
(Red) Sand Paper | Sandpaper Polishing | create:sandpaper_polishing |
||
Hand | Manual Item Application | create:item_application |
^1: processingTime<Ticks>
^2: For ingredients: {"return_chance": Number[Double]}
^3: Multiple inputs of the same material cannot be counted in Create mod. You have to place them separately instead, for example:
[
{
"item": "minecraft:diamond"
},
{
"item": "minecraft:diamond"
},
{
"item": "minecraft:diamond"
},
]
{
"type": "create:mechanical_crafting",
"pattern": Array<Shape with Keys>,
"key": Object<key: item | tag>,
"result": {
"item": String
},
"acceptMirrored": Boolean
}
{
"type": "create:sequenced_assembly",
"transitionalItem": {
"item": ""
},
"ingredents": [
{
"item | tag": ""
}
]
"sequence": Array[Step],
"results": []
"loops": Number
}
I've moved the article from hackmd to my own blog, but I haven't localised it yet, you can see the traditional Chinese version here.