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An example local BuildConfiguration.xml
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<!-- Place me in Documents\UnrealEngine\UnrealBuildTool\BuildConfiguration.xml --> | |
<?xml version="1.0" encoding="utf-8" ?> | |
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration"> | |
<!-- Names the .snl project file according to the parent folder name, great for native UE projects --> | |
<ProjectFileGenerator> | |
<bPrimaryProjectNameFromFolder>true</bPrimaryProjectNameFromFolder> | |
</ProjectFileGenerator> | |
<BuildConfiguration> | |
<!-- Disable optimizations when using adaptive Unity build, aka on checked out files. Great for debugging --> | |
<bAdaptiveUnityDisablesOptimizations>true</bAdaptiveUnityDisablesOptimizations> | |
<!-- Enables UBA --> | |
<bAllowUBAExecutor>true</bAllowUBAExecutor> | |
</BuildConfiguration> | |
<ModuleConfiguration> | |
<!-- Selectively disable optimizations for modules, better than recompiling the entire editor in Debug configuration --> | |
<DisableOptimizeCode> | |
<!--- <Item>Core</Item> | |
<Item>RenderCore</Item> | |
<Item>CoreUObject</Item> --> | |
</DisableOptimizeCode> | |
</ModuleConfiguration> | |
<!-- <Horde> | |
<Server>Server URL Here</Server> | |
<ConnectionMode>relay</ConnectionMode> | |
<Cluster>_auto</Cluster> | |
</Horde>--> | |
<UnrealBuildAccelerator> | |
<!-- Enable for visualizing UBA's progress (optional) --> | |
<!-- bLaunchVisualizer>true</bLaunchVisualizer --> | |
</UnrealBuildAccelerator> | |
</Configuration> |
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