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Streaming audio output from Linux (Pulseaudio) to Windows
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# Windows (receiver) side: | |
.\ffplay.exe -nodisp -ac 2 -acodec pcm_u8 -ar 48000 -analyzeduration 0 -probesize 32 -f u8 -i udp://0.0.0.0:18181?listen=1 | |
# Linux (transmitter) side: | |
pactl load-module module-null-sink sink_name=remote | |
ffmpeg -f pulse -i "remote.monitor" -ac 2 -acodec pcm_u8 -ar 48000 -f u8 "udp://RECEIVER:18181" | |
pavucontrol # Change the default output to the Null sink or move single applications to this "output" device. |
I tried incorporating a tcp version using https://0110.be/posts/Sending_audio_over_a_network_with_ffmpeg
Note that as of ffmpeg 7.0, -ac 2
seems to have been removed so you can't use it anymore. Instead, use -af aformat=channel_layout=stereo
instead.
Receiver: ffplay -nodisp -fflags low_delay -strict-experimentals -fflags discardcorrupt -af aformat=channel_layouts=stereo -analyzeduration 0 -probesize 32 -mpegts "tcp://0.0.0.0:18181?listen=1"
Null Sink: pactl load-module module-null-sink sink_name=remote
Sender: ffmpeg -f pulse -i "remote.monitor" -acodec libmp3lame -ab 196k -f mpegts "tcp://10.42.0.1:18181"
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Yes. I haven't used Windows for over a year, so this was with Windows 10. It involved ditching ffmpeg piping, and using an old version of PulseAudio that was ported to Windows ages ago. Once both systems (Linux, Windows, or whatever) are using PulseAudio as a platform for sound, then you can network the PulseAudio way, which is very low latency. You can watch movies over the network with no noticeable delay.
Here is the post that got me started. I can't remember if I used version 1.1 or 5 that they mention.
https://www.reddit.com/r/bashonubuntuonwindows/comments/hrn1lz/wsl_sound_through_pulseaudio_solved/
Couple of things:
default-server = 192.168.7.3
The IPs would be listed like
192.168.0.1;192.168.0.2
or CIDR notation like192.168.0.0/24
to specify a range.