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using UnityEngine; | |
using UnityEngine.UI; | |
// Set _ScaleAndOffset in the shader so that our math works as expected with textures in atlases :) | |
[ExecuteInEditMode] | |
public class ImageFadeIn : MonoBehaviour | |
{ | |
[SerializeField] | |
private Image target; |
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/* | |
Basic Sprite Shader for aligning pixel art to the same grid, based on the Unity Sprite Shader. | |
Create one Material where you assign the same Pixels Per Unit value you use on your imported Sprites, | |
then reuse this Material on all appropriate Sprite Renderers. | |
(You can use Shader.SetGlobalFloat to set that Pixels Per Unit value for all your shaders: | |
https://docs.unity3d.com/ScriptReference/Shader.SetGlobalFloat.html) | |
This is not for scaled or rotated artwork. If you need those features, look at low res render textures. | |
Use this however you want. |
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using UnityEngine; | |
using UnityEditor; | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class ColorToCSharp : EditorWindow | |
{ | |
[SerializeField] | |
private bool _usedColorPickerOnce = false; |
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//Copyright (c) 2014 Tilman Schmidt (@KeyMaster_) | |
//Permission is hereby granted, free of charge, to any person obtaining a copy | |
//of this software and associated documentation files (the "Software"), to deal | |
//in the Software without restriction, including without limitation the rights | |
//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
//copies of the Software, and to permit persons to whom the Software is | |
//furnished to do so, subject to the following conditions: | |
//The above copyright notice and this permission notice shall be included in |
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// This work is licensed under a Creative Commons Attribution 3.0 Unported License. | |
// http://creativecommons.org/licenses/by/3.0/deed.en_GB | |
// | |
// You are free: | |
// | |
// to copy, distribute, display, and perform the work | |
// to make derivative works | |
// to make commercial use of the work | |
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#!/bin/bash | |
# This script automatically sets the version and short version string of | |
# an Xcode project from the Git repository containing the project. | |
# | |
# To use this script in Xcode 4, add the contents to a "Run Script" build | |
# phase for your application target. | |
set -o errexit | |
set -o nounset |