Created
July 31, 2013 22:54
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Level 7 of Ruby Warrior (https://www.bloc.io/ruby-warrior#/warriors/26290/levels/7). This one was pretty straightforward to figure out.
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class Player | |
def initialize | |
@health = 20 | |
@wall = 0 | |
end | |
def play_turn(warrior) | |
if warrior.feel.wall? then warrior.pivot! | |
else | |
if warrior.health >= @health | |
if warrior.feel.enemy? then warrior.attack! | |
elsif warrior.health < 20 then warrior.rest! | |
elsif warrior.feel(:backward).captive? then warrior.rescue!(:backward) | |
elsif warrior.feel.captive? then warrior.rescue! | |
elsif warrior.feel(:backward).wall? then @wall = 1 | |
warrior.walk! | |
elsif @wall == 1 then warrior.walk! | |
else warrior.walk!(:backward) | |
end | |
else | |
if warrior.feel.enemy? && warrior.health > 3 then warrior.attack! | |
elsif warrior.feel.empty? && warrior.health > 9 then warrior.walk! | |
else warrior.walk!(:backward) | |
end | |
end | |
end | |
@health = warrior.health | |
end | |
end |
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